Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/RocketMetadata.cs
2025-07-06 00:23:46 +02:00

47 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
[Serializable]
[DataContract]
public class RocketMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public int CurrentStage { get; set; }
[DataMember(Order = 2)]
public float LastStageTransitionTime { get; set; }
[DataMember(Order = 3)]
public int ElevatorState { get; set; }
[DataMember(Order = 4)]
public float ElevatorPosition { get; set; }
[DataMember(Order = 5)]
public List<int> PreflightChecks { get; set; } = [];
[IgnoreConstructor]
protected RocketMetadata()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public RocketMetadata(int currentStage, float lastStageTransitionTime, int elevatorState, float elevatorPosition, List<int> preflightChecks)
{
CurrentStage = currentStage;
LastStageTransitionTime = lastStageTransitionTime;
ElevatorState = elevatorState;
ElevatorPosition = elevatorPosition;
PreflightChecks = preflightChecks;
}
public override string ToString()
{
return $"[{nameof(RocketMetadata)} CurrentStage: {CurrentStage}, LastStageTransitionTime: {LastStageTransitionTime}, ElevatorState: {ElevatorState}, ElevatorPosition: {ElevatorPosition}, PreflightChecks: {string.Join(",", PreflightChecks)}]";
}
}