Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/SeaTreaderMetadata.cs
2025-07-06 00:23:46 +02:00

39 lines
1.1 KiB
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
[Serializable]
[DataContract]
public class SeaTreaderMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public bool ReverseDirection { get; }
[DataMember(Order = 2)]
public float GrazingEndTime { get; }
[DataMember(Order = 3)]
public NitroxVector3 LeashPosition { get; }
[IgnoreConstructor]
protected SeaTreaderMetadata()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public SeaTreaderMetadata(bool reverseDirection, float grazingEndTime, NitroxVector3 leashPosition)
{
ReverseDirection = reverseDirection;
GrazingEndTime = grazingEndTime;
LeashPosition = leashPosition;
}
public override string ToString()
{
return $"[{nameof(SeaTreaderMetadata)} ReverseDirection: {ReverseDirection}, GrazingEndTime: {GrazingEndTime}, LeashPosition: {LeashPosition}]";
}
}