Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/SeamothMetadata.cs
2025-07-06 00:23:46 +02:00

31 lines
788 B
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
[Serializable]
[DataContract]
public class SeamothMetadata : VehicleMetadata
{
[DataMember(Order = 1)]
public bool LightsOn { get; }
[IgnoreConstructor]
protected SeamothMetadata()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public SeamothMetadata(bool lightsOn, float health, string name, NitroxVector3[] colors) : base(health, name, colors)
{
LightsOn = lightsOn;
}
public override string ToString()
{
return $"[{nameof(SeamothMetadata)} LightsOn: {LightsOn} {base.ToString()}]";
}
}