31 lines
849 B
C#
31 lines
849 B
C#
using System;
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using System.Runtime.Serialization;
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using BinaryPack.Attributes;
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using NitroxModel.DataStructures.Unity;
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namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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[Serializable]
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[DataContract]
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public class SubNameInputMetadata : NamedColoredMetadata
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{
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[DataMember(Order = 1)]
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public int SelectedColorIndex { get; }
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[IgnoreConstructor]
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protected SubNameInputMetadata()
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{
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// Constructor for serialization. Has to be "protected" for json serialization.
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}
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public SubNameInputMetadata(int selectedColorIndex, string name, NitroxVector3[] colors) : base(name, colors)
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{
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SelectedColorIndex = selectedColorIndex;
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}
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public override string ToString()
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{
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return $"[{nameof(SubNameInputMetadata)} SelectedColorIndex: {SelectedColorIndex} {base.ToString()}]";
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}
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}
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