Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/VehicleMetadata.cs
2025-07-06 00:23:46 +02:00

33 lines
882 B
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.Unity;
using ProtoBufNet;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
[Serializable, DataContract]
[ProtoInclude(50, typeof(SeamothMetadata))]
[ProtoInclude(60, typeof(ExosuitMetadata))]
public abstract class VehicleMetadata : NamedColoredMetadata
{
[DataMember(Order = 1)]
public float Health { get; init; }
[IgnoreConstructor]
protected VehicleMetadata()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public VehicleMetadata(float health, string name, NitroxVector3[] colors) : base(name, colors)
{
Health = health;
}
public override string ToString()
{
return $"[{nameof(VehicleMetadata)} Health: {Health} {base.ToString()}]";
}
}