35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using BinaryPack.Attributes;
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namespace NitroxModel.DataStructures.GameLogic
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{
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[Serializable]
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public class InitialStoryGoalData
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{
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public List<string> CompletedGoals { get; set; }
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public List<string> RadioQueue { get; set; }
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public List<NitroxScheduledGoal> ScheduledGoals { get; set; }
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/// <remarks>
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/// This is the only field in this class that is very personal to the player this will be sent to.
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/// The other ones are shared by everyone and are related to overall story progress.
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/// </remarks>
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public Dictionary<string, float> PersonalCompletedGoalsWithTimestamp { get; set; }
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[IgnoreConstructor]
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protected InitialStoryGoalData()
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{
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// Constructor for serialization. Has to be "protected" for json serialization.
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}
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public InitialStoryGoalData(List<string> completedGoals, List<string> radioQueue, List<NitroxScheduledGoal> scheduledGoals, Dictionary<string, float> personalCompletedGoalsWithTimestamp)
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{
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CompletedGoals = completedGoals;
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RadioQueue = radioQueue;
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ScheduledGoals = scheduledGoals;
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PersonalCompletedGoalsWithTimestamp = personalCompletedGoalsWithTimestamp;
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}
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}
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}
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