68 lines
3.0 KiB
C#
68 lines
3.0 KiB
C#
using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection.Emit;
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using HarmonyLib;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class AggressiveWhenSeeTarget_ScanForAggressionTarget_Patch : NitroxPatch, IDynamicPatch
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{
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internal static readonly MethodInfo TARGET_METHOD = Reflect.Method((AggressiveWhenSeeTarget t) => t.ScanForAggressionTarget());
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public static bool Prefix(AggressiveWhenSeeTarget __instance)
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{
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if (!__instance.TryGetNitroxId(out NitroxId creatureId) ||
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Resolve<SimulationOwnership>().HasAnyLockType(creatureId))
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{
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return true;
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}
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return false;
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}
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/*
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*
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* Debug.DrawLine(aggressionTarget.transform.position, base.transform.position, Color.white);
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* this.creature.Aggression.Add(num6);
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* BroadcastTargetChange(this, aggressionTarget); <--- [INSERTED LINE]
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* this.lastTarget.SetTarget(aggressionTarget);
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*/
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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return new CodeMatcher(instructions).MatchStartForward(new CodeMatch(OpCodes.Callvirt, Reflect.Method((CreatureTrait t) => t.Add(default))))
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.Advance(1)
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.InsertAndAdvance([
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new CodeInstruction(OpCodes.Ldarg_0),
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new CodeInstruction(OpCodes.Ldloc_0),
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new CodeInstruction(OpCodes.Call, Reflect.Method(() => BroadcastTargetChange(default, default)))
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]).InstructionEnumeration();
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}
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public static void BroadcastTargetChange(AggressiveWhenSeeTarget aggressiveWhenSeeTarget, GameObject aggressionTarget)
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{
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if (!Resolve<AI>().IsCreatureWhitelisted(aggressiveWhenSeeTarget.creature))
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{
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return;
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}
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// If the function was called to this point, either it'll return because it doesn't have an id or it'll be evident that we have ownership over the aggressive creature
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LastTarget lastTarget = aggressiveWhenSeeTarget.lastTarget;
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// If there's already (likely another) locked target, we get its id over aggressionTarget
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GameObject realTarget = lastTarget.targetLocked ? lastTarget.target : aggressionTarget;
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if (realTarget && realTarget.TryGetNitroxId(out NitroxId targetId) &&
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aggressiveWhenSeeTarget.TryGetNitroxId(out NitroxId creatureId))
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{
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float aggressionAmount = aggressiveWhenSeeTarget.creature.Aggression.Value;
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Resolve<IPacketSender>().Send(new AggressiveWhenSeeTargetChanged(creatureId, targetId, lastTarget.targetLocked, aggressionAmount));
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}
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}
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}
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