20 lines
543 B
C#
20 lines
543 B
C#
using System.Reflection;
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using NitroxModel.Helper;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Once multiplayer is initiated, prevent game logic from sleeping (i.e. freezing).
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/// </summary>
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public sealed partial class Application_IsFocused_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Property(() => Application.isFocused).GetMethod;
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public static bool Prefix(ref bool __result)
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{
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__result = true;
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return false;
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}
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}
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