44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using System.Collections;
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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxClient.GameLogic.ChatUI;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class Bench_ExitSittingMode_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Bench t) => t.ExitSittingMode(default, default));
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public static void Prefix(ref bool __runOriginal)
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{
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__runOriginal = !Resolve<PlayerChatManager>().IsChatSelected && !DevConsole.instance.selected;
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}
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public static void Postfix(Bench __instance, bool __runOriginal)
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{
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if (!__runOriginal)
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{
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return;
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}
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if (__instance.TryGetIdOrWarn(out NitroxId id))
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{
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// Request to be downgraded to a transient lock so we can still simulate the positioning.
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Resolve<SimulationOwnership>().RequestSimulationLock(id, SimulationLockType.TRANSIENT);
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Resolve<LocalPlayer>().AnimationChange(AnimChangeType.BENCH, AnimChangeState.OFF);
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__instance.StartCoroutine(ResetAnimationDelayed(__instance.standUpCinematicController.interpolationTimeOut));
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}
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}
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private static IEnumerator ResetAnimationDelayed(float delay)
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{
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yield return new WaitForSeconds(delay);
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Resolve<LocalPlayer>().AnimationChange(AnimChangeType.BENCH, AnimChangeState.UNSET);
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}
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}
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