Files
Nitrox/NitroxPatcher/Patches/Dynamic/Bench_ExitSittingMode_Patch.cs
2025-07-06 00:23:46 +02:00

44 lines
1.5 KiB
C#

using System.Collections;
using System.Reflection;
using NitroxClient.GameLogic;
using NitroxClient.GameLogic.ChatUI;
using NitroxClient.MonoBehaviours;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
using UnityEngine;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class Bench_ExitSittingMode_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Bench t) => t.ExitSittingMode(default, default));
public static void Prefix(ref bool __runOriginal)
{
__runOriginal = !Resolve<PlayerChatManager>().IsChatSelected && !DevConsole.instance.selected;
}
public static void Postfix(Bench __instance, bool __runOriginal)
{
if (!__runOriginal)
{
return;
}
if (__instance.TryGetIdOrWarn(out NitroxId id))
{
// Request to be downgraded to a transient lock so we can still simulate the positioning.
Resolve<SimulationOwnership>().RequestSimulationLock(id, SimulationLockType.TRANSIENT);
Resolve<LocalPlayer>().AnimationChange(AnimChangeType.BENCH, AnimChangeState.OFF);
__instance.StartCoroutine(ResetAnimationDelayed(__instance.standUpCinematicController.interpolationTimeOut));
}
}
private static IEnumerator ResetAnimationDelayed(float delay)
{
yield return new WaitForSeconds(delay);
Resolve<LocalPlayer>().AnimationChange(AnimChangeType.BENCH, AnimChangeState.UNSET);
}
}