Files
Nitrox/NitroxPatcher/Patches/Dynamic/Constructor_Deploy_Patch.cs
2025-07-06 00:23:46 +02:00

26 lines
878 B
C#

using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class Constructor_Deploy_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Method((Constructor t) => t.Deploy(default(bool)));
public static void Prefix(Constructor __instance, bool value)
{
// only trigger updates when there is a valid state change.
if (value != __instance.deployed)
{
// We need to set this early so that the extracted metadata has the right value for "deployed"
__instance.deployed = value;
if (__instance.TryGetIdOrWarn(out NitroxId id))
{
Resolve<Entities>().EntityMetadataChanged(__instance, id);
}
}
}
}