40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using System.Reflection;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Syncs egg deletion when hatching.
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/// </summary>
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public sealed partial class CreatureEgg_Hatch_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CreatureEgg t) => t.Hatch());
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public static void Prefix(CreatureEgg __instance)
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{
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// This case always destroys the creature egg (see original code)
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if (!__instance.TryGetComponent(out WaterParkItem waterParkItem))
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{
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return;
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}
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// We don't manage eggs with no id here
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if (!__instance.TryGetNitroxId(out NitroxId eggId))
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{
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return;
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}
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// It is VERY IMPORTANT to check for simulation ownership on the water park and not on the egg
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// since that's the convention we chose
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if (waterParkItem.currentWaterPark.TryGetNitroxId(out NitroxId waterParkId) &&
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Resolve<SimulationOwnership>().HasAnyLockType(waterParkId))
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{
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Resolve<IPacketSender>().Send(new EntityDestroyed(eggId));
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}
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}
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}
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