35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System.Collections.Generic;
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using System.Reflection;
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using HarmonyLib;
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using NitroxModel.Helper;
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using NitroxPatcher.PatternMatching;
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using UnityEngine;
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using static System.Reflection.Emit.OpCodes;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Keeps DevConsole disabled when enter is pressed.
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/// </summary>
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public sealed partial class DevConsole_Update_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly InstructionsPattern devConsoleSetStateTruePattern = new()
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{
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Reflect.Method(() => Input.GetKeyDown(default(KeyCode))),
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Brfalse,
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Ldarg_0,
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Ldfld,
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Brtrue,
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Ldarg_0,
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{ Ldc_I4_1, "ConsoleEnableFlag" },
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Reflect.Method((DevConsole t) => t.SetState(default(bool)))
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};
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((DevConsole t) => t.Update());
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public static IEnumerable<CodeInstruction> Transpiler(MethodBase original, IEnumerable<CodeInstruction> instructions)
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{
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return instructions.ChangeAtMarker(devConsoleSetStateTruePattern, "ConsoleEnableFlag", i => i.opcode = Ldc_I4_0);
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}
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}
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