Files
Nitrox/NitroxPatcher/Patches/Dynamic/EntityCell_Reset_Patch.cs
2025-07-06 00:23:46 +02:00

19 lines
637 B
C#

using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// An important source of cell unload which is different than <see cref="EntityCell.SleepAsync"/> but must also be taken into account.
/// </summary>
public sealed partial class EntityCell_Reset_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((EntityCell t) => t.Reset());
public static void Prefix(EntityCell __instance)
{
Resolve<Terrain>().CellUnloaded(__instance.batchId, __instance.cellId, __instance.level);
}
}