Files
Nitrox/NitroxPatcher/Patches/Dynamic/FMOD_CustomLoopingEmitter_PlayStopSound_Patch.cs
2025-07-06 00:23:46 +02:00

32 lines
1003 B
C#

using System.Reflection;
using NitroxClient.GameLogic.FMOD;
using NitroxClient.MonoBehaviours;
using NitroxClient.Unity.Helper;
using NitroxModel.GameLogic.FMOD;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class FMOD_CustomLoopingEmitter_PlayStopSound_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((FMOD_CustomLoopingEmitter t) => t.PlayStopSound());
public static bool Prefix()
{
return !FMODSoundSuppressor.SuppressFMODEvents;
}
public static void Postfix(FMOD_CustomLoopingEmitter __instance)
{
if (!__instance.assetStop || !Resolve<FMODWhitelist>().IsWhitelisted(__instance.assetStop.path))
{
return;
}
if (__instance.TryGetComponentInParent(out NitroxEntity nitroxEntity, true))
{
Resolve<FMODSystem>().SendCustomLoopingEmitterPlay(nitroxEntity.Id, __instance.assetStop.path);
}
}
}