21 lines
553 B
C#
21 lines
553 B
C#
using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class Inventory_LoseItems_Patch : NitroxPatch, IDynamicPatch
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{
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internal static readonly MethodInfo TARGET_METHOD = Reflect.Method((Inventory t) => t.LoseItems());
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public static bool Prefix(Inventory __instance, ref bool __result)
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{
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if (Resolve<LocalPlayer>().KeepInventoryOnDeath)
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{
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__result = false;
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return false;
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}
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return true;
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}
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}
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