29 lines
1.0 KiB
C#
29 lines
1.0 KiB
C#
using System;
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using System.Linq;
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using System.Reflection;
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using NitroxClient.Helpers;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class PinManager_NotifyMove_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((PinManager t) => t.NotifyMove(default, default));
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public static void Prefix()
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{
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if (!Multiplayer.Main || !Multiplayer.Main.InitialSyncCompleted)
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{
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return;
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}
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// We can set a throttle as big as we want because the local player is the only one concerned
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Func<Packet, object> dedupeMethod = (packet) =>
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{
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return string.Join("", ((PinnedRecipeMoved)packet).RecipePins); // Makes a string of all the techtypes numbers
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};
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Resolve<ThrottledPacketSender>().SendThrottled(new PinnedRecipeMoved(PinManager.main.pins.Select(techType => (int)techType).ToList()), dedupeMethod, 1f);
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}
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}
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