22 lines
758 B
C#
22 lines
758 B
C#
using NitroxModel.DataStructures.GameLogic.Entities;
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using NitroxServer.GameLogic;
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using NitroxServer.Serialization.World;
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namespace NitroxServer_Subnautica.GameLogic;
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public class SubnauticaWorldModifier : IWorldModifier
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{
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// This constant is defined by Subnautica and should never be modified
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private const int TOTAL_LEAKS = 11;
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public void ModifyWorld(World world)
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{
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// Creating entities for the 11 RadiationLeakPoint located at (Aurora Scene) //Aurora-MainPrefab/Aurora/radiationleaks/RadiationLeaks(Clone)
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for (int i = 0; i < TOTAL_LEAKS; i++)
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{
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RadiationLeakEntity leakEntity = new(new(), i, new(0));
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world.WorldEntityManager.AddOrUpdateGlobalRootEntity(leakEntity);
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}
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}
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}
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