28 lines
872 B
C#
28 lines
872 B
C#
using NitroxModel.Packets;
|
|
using NitroxServer.Communication.Packets.Processors.Abstract;
|
|
using NitroxServer.GameLogic;
|
|
|
|
namespace NitroxServer.Communication.Packets.Processors
|
|
{
|
|
public class ChatMessageProcessor : AuthenticatedPacketProcessor<ChatMessage>
|
|
{
|
|
private readonly PlayerManager playerManager;
|
|
|
|
public ChatMessageProcessor(PlayerManager playerManager)
|
|
{
|
|
this.playerManager = playerManager;
|
|
}
|
|
|
|
public override void Process(ChatMessage packet, Player player)
|
|
{
|
|
if (player.PlayerContext.IsMuted)
|
|
{
|
|
player.SendPacket(new ChatMessage(ChatMessage.SERVER_ID, "You're currently muted"));
|
|
return;
|
|
}
|
|
Log.Info($"<{player.Name}>: {packet.Text}");
|
|
playerManager.SendPacketToAllPlayers(packet);
|
|
}
|
|
}
|
|
}
|