Files
Nitrox/NitroxServer/Communication/Packets/Processors/FMODAssetProcessor.cs
2025-07-06 00:23:46 +02:00

39 lines
1.4 KiB
C#

using NitroxModel.DataStructures.Unity;
using NitroxModel.GameLogic.FMOD;
using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
namespace NitroxServer.Communication.Packets.Processors;
public class FMODAssetProcessor : AuthenticatedPacketProcessor<FMODAssetPacket>
{
private readonly PlayerManager playerManager;
private readonly FMODWhitelist fmodWhitelist;
public FMODAssetProcessor(PlayerManager playerManager, FMODWhitelist fmodWhitelist)
{
this.playerManager = playerManager;
this.fmodWhitelist = fmodWhitelist;
}
public override void Process(FMODAssetPacket packet, Player sendingPlayer)
{
if (!fmodWhitelist.TryGetSoundData(packet.AssetPath, out SoundData soundData))
{
Log.Error($"[{nameof(FMODAssetProcessor)}] Whitelist has no item for {packet.AssetPath}.");
return;
}
foreach (Player player in playerManager.GetConnectedPlayers())
{
float distance = NitroxVector3.Distance(player.Position, packet.Position);
if (player != sendingPlayer && (soundData.IsGlobal || player.SubRootId.Equals(sendingPlayer.SubRootId)) && distance <= soundData.Radius)
{
packet.Volume = SoundHelper.CalculateVolume(distance, soundData.Radius, packet.Volume);
player.SendPacket(packet);
}
}
}
}