22 lines
635 B
C#
22 lines
635 B
C#
using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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namespace NitroxServer.Communication.Packets.Processors
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{
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class FireDousedProcessor : AuthenticatedPacketProcessor<FireDoused>
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{
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private readonly PlayerManager playerManager;
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public FireDousedProcessor(PlayerManager playerManager)
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{
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this.playerManager = playerManager;
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}
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public override void Process(FireDoused packet, Player simulatingPlayer)
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{
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playerManager.SendPacketToOtherPlayers(packet, simulatingPlayer);
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}
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}
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}
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