Files
Nitrox/NitroxServer/Communication/Packets/Processors/FootstepPacketProcessor.cs
2025-07-06 00:23:46 +02:00

37 lines
1.4 KiB
C#

using NitroxModel.DataStructures.Unity;
using NitroxModel.GameLogic.FMOD;
using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
namespace NitroxServer.Communication.Packets.Processors;
public class FootstepPacketProcessor : AuthenticatedPacketProcessor<FootstepPacket>
{
private readonly float footstepAudioRange; // To modify this value, modify the last value of the event:/player/footstep_precursor_base sound in the SoundWhitelist_Subnautica.csv file
private readonly PlayerManager playerManager;
public FootstepPacketProcessor(PlayerManager playerManager, FMODWhitelist whitelist)
{
this.playerManager = playerManager;
whitelist.TryGetSoundData("event:/player/footstep_precursor_base", out SoundData soundData);
footstepAudioRange = soundData.Radius;
}
public override void Process(FootstepPacket footstepPacket, Player sendingPlayer)
{
foreach (Player player in playerManager.GetConnectedPlayers())
{
if (NitroxVector3.Distance(player.Position, sendingPlayer.Position) >= footstepAudioRange ||
player == sendingPlayer)
{
continue;
}
if(player.SubRootId.Equals(sendingPlayer.SubRootId))
{
player.SendPacket(footstepPacket);
}
}
}
}