23 lines
954 B
C#
23 lines
954 B
C#
using NitroxModel.Packets;
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using NitroxServer.GameLogic;
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using NitroxServer.GameLogic.Bases;
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namespace NitroxServer.Communication.Packets.Processors;
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public class LargeWaterParkDeconstructedProcessor : BuildingProcessor<LargeWaterParkDeconstructed>
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{
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public LargeWaterParkDeconstructedProcessor(BuildingManager buildingManager, PlayerManager playerManager) : base(buildingManager, playerManager) { }
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public override void Process(LargeWaterParkDeconstructed packet, Player player)
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{
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// SeparateChildrenToWaterParks must happen before ReplacePieceByGhost
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// so the water park's children can be moved before it being removed
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if (buildingManager.SeparateChildrenToWaterParks(packet) &&
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buildingManager.ReplacePieceByGhost(player, packet, out _, out int operationId))
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{
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packet.BaseData = null;
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SendToOtherPlayersWithOperationId(packet, player, operationId);
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}
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}
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}
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