Files
Nitrox/NitroxServer/Communication/Packets/Processors/PlaceModuleProcessor.cs
2025-07-06 00:23:46 +02:00

24 lines
812 B
C#

using NitroxModel.Packets;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Bases;
using NitroxServer.GameLogic.Entities;
namespace NitroxServer.Communication.Packets.Processors;
public class PlaceModuleProcessor : BuildingProcessor<PlaceModule>
{
public PlaceModuleProcessor(BuildingManager buildingManager, PlayerManager playerManager, EntitySimulation entitySimulation) : base(buildingManager, playerManager, entitySimulation) { }
public override void Process(PlaceModule packet, Player player)
{
if (buildingManager.AddModule(packet))
{
if (packet.ModuleEntity.ParentId == null)
{
ClaimBuildPiece(packet.ModuleEntity, player);
}
playerManager.SendPacketToOtherPlayers(packet, player);
}
}
}