27 lines
847 B
C#
27 lines
847 B
C#
using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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namespace NitroxServer.Communication.Packets.Processors
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{
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public class PlayerHeldItemChangedProcessor : AuthenticatedPacketProcessor<PlayerHeldItemChanged>
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{
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private readonly PlayerManager playerManager;
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public PlayerHeldItemChangedProcessor(PlayerManager playerManager)
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{
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this.playerManager = playerManager;
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}
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public override void Process(PlayerHeldItemChanged packet, Player player)
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{
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if (packet.IsFirstTime != null && !player.UsedItems.Contains(packet.IsFirstTime))
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{
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player.UsedItems.Add(packet.IsFirstTime);
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}
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playerManager.SendPacketToOtherPlayers(packet, player);
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}
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}
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}
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