Files
Nitrox/NitroxServer/Communication/Packets/Processors/PlayerInCyclopsMovementProcessor.cs
2025-07-06 00:23:46 +02:00

37 lines
1.5 KiB
C#

using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Entities;
namespace NitroxServer.Communication.Packets.Processors;
public class PlayerInCyclopsMovementProcessor : AuthenticatedPacketProcessor<PlayerInCyclopsMovement>
{
private readonly PlayerManager playerManager;
private readonly EntityRegistry entityRegistry;
public PlayerInCyclopsMovementProcessor(PlayerManager playerManager, EntityRegistry entityRegistry)
{
this.playerManager = playerManager;
this.entityRegistry = entityRegistry;
}
public override void Process(PlayerInCyclopsMovement packet, Player player)
{
if (entityRegistry.TryGetEntityById(player.PlayerContext.PlayerNitroxId, out PlayerWorldEntity playerWorldEntity))
{
playerWorldEntity.Transform.LocalPosition = packet.LocalPosition;
playerWorldEntity.Transform.LocalRotation = packet.LocalRotation;
player.Position = playerWorldEntity.Transform.Position;
player.Rotation = playerWorldEntity.Transform.Rotation;
playerManager.SendPacketToOtherPlayers(packet, player);
}
else
{
Log.ErrorOnce($"{nameof(PlayerWorldEntity)} couldn't be found for player {player.Name}. It is adviced the player reconnects before losing too much progression.");
}
}
}