Files
Nitrox/NitroxServer/Communication/Packets/Processors/SetIntroCinematicModeProcessor.cs
2025-07-06 00:23:46 +02:00

43 lines
2.0 KiB
C#

using System.Linq;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
namespace NitroxServer.Communication.Packets.Processors;
public class SetIntroCinematicModeProcessor : AuthenticatedPacketProcessor<SetIntroCinematicMode>
{
private readonly PlayerManager playerManager;
public SetIntroCinematicModeProcessor(PlayerManager playerManager)
{
this.playerManager = playerManager;
}
public override void Process(SetIntroCinematicMode packet, Player player)
{
if (packet.PlayerId != player.Id)
{
Log.Warn($"Received {nameof(SetIntroCinematicMode)} packet where packet.{nameof(SetIntroCinematicMode.PlayerId)} was not equal to sending playerId");
return;
}
packet.PartnerId = null; // Resetting incoming packets just to be safe we don't relay any PartnerId. Server has only authority.
player.PlayerContext.IntroCinematicMode = packet.Mode;
playerManager.SendPacketToOtherPlayers(packet, player);
Log.Debug($"Set IntroCinematicMode to {packet.Mode} for {player.PlayerContext.PlayerName}");
Player[] allWaitingPlayers = playerManager.ConnectedPlayers().Where(p => p.PlayerContext.IntroCinematicMode == IntroCinematicMode.WAITING).ToArray();
if (allWaitingPlayers.Length >= 2)
{
Log.Info($"Starting IntroCinematic for {allWaitingPlayers[0].PlayerContext.PlayerName} and {allWaitingPlayers[1].PlayerContext.PlayerName}");
allWaitingPlayers[0].PlayerContext.IntroCinematicMode = allWaitingPlayers[1].PlayerContext.IntroCinematicMode = IntroCinematicMode.START;
playerManager.SendPacketToAllPlayers(new SetIntroCinematicMode(allWaitingPlayers[0].Id, IntroCinematicMode.START, allWaitingPlayers[1].Id));
playerManager.SendPacketToAllPlayers(new SetIntroCinematicMode(allWaitingPlayers[1].Id, IntroCinematicMode.START, allWaitingPlayers[0].Id));
}
}
}