Files
Nitrox/NitroxServer/Communication/Packets/Processors/SimulationOwnershipRequestProcessor.cs
2025-07-06 00:23:46 +02:00

36 lines
1.6 KiB
C#

using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Entities;
namespace NitroxServer.Communication.Packets.Processors;
public class SimulationOwnershipRequestProcessor : AuthenticatedPacketProcessor<SimulationOwnershipRequest>
{
private readonly PlayerManager playerManager;
private readonly SimulationOwnershipData simulationOwnershipData;
private readonly EntitySimulation entitySimulation;
public SimulationOwnershipRequestProcessor(PlayerManager playerManager, SimulationOwnershipData simulationOwnershipData, EntitySimulation entitySimulation)
{
this.playerManager = playerManager;
this.simulationOwnershipData = simulationOwnershipData;
this.entitySimulation = entitySimulation;
}
public override void Process(SimulationOwnershipRequest ownershipRequest, Player player)
{
bool aquiredLock = simulationOwnershipData.TryToAcquire(ownershipRequest.Id, player, ownershipRequest.LockType);
if (aquiredLock)
{
bool shouldEntityMove = entitySimulation.ShouldSimulateEntityMovement(ownershipRequest.Id);
SimulationOwnershipChange simulationOwnershipChange = new(ownershipRequest.Id, player.Id, ownershipRequest.LockType, shouldEntityMove);
playerManager.SendPacketToOtherPlayers(simulationOwnershipChange, player);
}
SimulationOwnershipResponse responseToPlayer = new(ownershipRequest.Id, aquiredLock, ownershipRequest.LockType);
player.SendPacket(responseToPlayer);
}
}