Files
Nitrox/NitroxServer/Communication/Packets/Processors/VehicleDockingProcessor.cs
2025-07-06 00:23:46 +02:00

39 lines
1.3 KiB
C#

using NitroxModel.DataStructures.GameLogic;
using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Entities;
namespace NitroxServer.Communication.Packets.Processors;
public class VehicleDockingProcessor : AuthenticatedPacketProcessor<VehicleDocking>
{
private readonly PlayerManager playerManager;
private readonly EntityRegistry entityRegistry;
public VehicleDockingProcessor(PlayerManager playerManager, EntityRegistry entityRegistry)
{
this.playerManager = playerManager;
this.entityRegistry = entityRegistry;
}
public override void Process(VehicleDocking packet, Player player)
{
if (!entityRegistry.TryGetEntityById(packet.VehicleId, out Entity vehicleEntity))
{
Log.Error($"Unable to find vehicle to dock {packet.VehicleId}");
return;
}
if (!entityRegistry.TryGetEntityById(packet.DockId, out Entity dockEntity))
{
Log.Error($"Unable to find dock {packet.DockId} for docking vehicle {packet.VehicleId}");
return;
}
entityRegistry.ReparentEntity(vehicleEntity, dockEntity);
playerManager.SendPacketToOtherPlayers(packet, player);
}
}