Files
Nitrox/NitroxServer/Serialization/World/World.cs
2025-07-06 00:23:46 +02:00

29 lines
1.2 KiB
C#

using NitroxModel.DataStructures.GameLogic;
using NitroxModel.Server;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Bases;
using NitroxServer.GameLogic.Entities;
using NitroxServer.GameLogic.Entities.Spawning;
namespace NitroxServer.Serialization.World
{
public class World
{
public PlayerManager PlayerManager { get; set; }
public ScheduleKeeper ScheduleKeeper { get; set; }
public TimeKeeper TimeKeeper { get; set; }
public SimulationOwnershipData SimulationOwnershipData { get; set; }
public EscapePodManager EscapePodManager { get; set; }
public BatchEntitySpawner BatchEntitySpawner { get; set; }
public EntitySimulation EntitySimulation { get; set; }
public EntityRegistry EntityRegistry { get; set; }
public WorldEntityManager WorldEntityManager { get; set; }
public BuildingManager BuildingManager { get; set; }
public StoryManager StoryManager { get; set; }
public GameData GameData { get; set; }
public SessionSettings SessionSettings { get; set; }
public NitroxGameMode GameMode { get; set; }
public string Seed { get; set; }
}
}