Add iOS launch screen and app icon assets
- Created new app icon images for various sizes and added them to the asset catalog. - Added launch images for different resolutions (1x, 2x, 3x) in the asset catalog. - Updated the LaunchScreen storyboard to use the new launch images. - Created a README for the launch image assets directory. - Updated Info.plist to reference the new launch storyboard. - Added a bridging header for Swift compatibility. - Created initial test file for Runner application. - Initialized project structure with necessary files and configurations.
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ios/Runner/Assets.xcassets/LaunchImage.imageset/Contents.json
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ios/Runner/Assets.xcassets/LaunchImage.imageset/Contents.json
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{
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"images" : [
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{
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"idiom" : "universal",
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"filename" : "LaunchImage.png",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"filename" : "LaunchImage@2x.png",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"filename" : "LaunchImage@3x.png",
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"scale" : "3x"
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}
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],
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"info" : {
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"version" : 1,
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"author" : "xcode"
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}
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}
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ios/Runner/Assets.xcassets/LaunchImage.imageset/LaunchImage.png
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ios/Runner/Assets.xcassets/LaunchImage.imageset/LaunchImage.png
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ios/Runner/Assets.xcassets/LaunchImage.imageset/LaunchImage@2x.png
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ios/Runner/Assets.xcassets/LaunchImage.imageset/LaunchImage@3x.png
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ios/Runner/Assets.xcassets/LaunchImage.imageset/README.md
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ios/Runner/Assets.xcassets/LaunchImage.imageset/README.md
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# Launch Screen Assets
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You can customize the launch screen with your own desired assets by replacing the image files in this directory.
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You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.
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