- Created new app icon images for various sizes and added them to the asset catalog. - Added launch images for different resolutions (1x, 2x, 3x) in the asset catalog. - Updated the LaunchScreen storyboard to use the new launch images. - Created a README for the launch image assets directory. - Updated Info.plist to reference the new launch storyboard. - Added a bridging header for Swift compatibility. - Created initial test file for Runner application. - Initialized project structure with necessary files and configurations.
27 lines
1.6 KiB
XML
27 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
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<dependencies>
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<deployment identifier="iOS"/>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
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</dependencies>
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<scenes>
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<!--Flutter View Controller-->
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<scene sceneID="tne-QT-ifu">
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<objects>
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<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
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<layoutGuides>
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<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
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<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
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</layoutGuides>
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<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
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<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
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</view>
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</viewController>
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<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
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</objects>
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</scene>
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</scenes>
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</document>
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