// This file is provided under The MIT License as part of Steamworks.NET.
// Copyright (c) 2013-2022 Riley Labrecque
// Please see the included LICENSE.txt for additional information.

// This file is automatically generated.
// Changes to this file will be reverted when you update Steamworks.NET

#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
	#define DISABLESTEAMWORKS
#endif

#if !DISABLESTEAMWORKS

using System.Runtime.InteropServices;
using IntPtr = System.IntPtr;

namespace Steamworks {
	[System.Serializable]
	public struct InputHandle_t : System.IEquatable<InputHandle_t>, System.IComparable<InputHandle_t> {
		public ulong m_InputHandle;

		public InputHandle_t(ulong value) {
			m_InputHandle = value;
		}

		public override string ToString() {
			return m_InputHandle.ToString();
		}

		public override bool Equals(object other) {
			return other is InputHandle_t && this == (InputHandle_t)other;
		}

		public override int GetHashCode() {
			return m_InputHandle.GetHashCode();
		}

		public static bool operator ==(InputHandle_t x, InputHandle_t y) {
			return x.m_InputHandle == y.m_InputHandle;
		}

		public static bool operator !=(InputHandle_t x, InputHandle_t y) {
			return !(x == y);
		}

		public static explicit operator InputHandle_t(ulong value) {
			return new InputHandle_t(value);
		}

		public static explicit operator ulong(InputHandle_t that) {
			return that.m_InputHandle;
		}

		public bool Equals(InputHandle_t other) {
			return m_InputHandle == other.m_InputHandle;
		}

		public int CompareTo(InputHandle_t other) {
			return m_InputHandle.CompareTo(other.m_InputHandle);
		}
	}
}

#endif // !DISABLESTEAMWORKS
