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41
Assets/Mirror/Editor/EditorHelper.cs
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41
Assets/Mirror/Editor/EditorHelper.cs
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace Mirror
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{
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public static class EditorHelper
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{
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public static string FindPath<T>()
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{
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string typeName = typeof(T).Name;
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string[] guidsFound = AssetDatabase.FindAssets($"t:Script {typeName}");
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if (guidsFound.Length >= 1 && !string.IsNullOrWhiteSpace(guidsFound[0]))
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{
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if (guidsFound.Length > 1)
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{
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Debug.LogWarning($"Found more than one{typeName}");
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}
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string path = AssetDatabase.GUIDToAssetPath(guidsFound[0]);
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return Path.GetDirectoryName(path);
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}
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else
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{
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Debug.LogError($"Could not find path of {typeName}");
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return string.Empty;
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}
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}
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public static IEnumerable<string> IterateOverProject(string filter)
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{
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foreach (string guid in AssetDatabase.FindAssets(filter))
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{
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yield return AssetDatabase.GUIDToAssetPath(guid);
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}
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}
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}
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}
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