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using UnityEngine;
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namespace Mirror.Examples.AdditiveLevels
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{
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// This script is attached to portal labels to keep them facing the camera
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public class LookAtMainCamera : MonoBehaviour
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{
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// This will be enabled by Portal script in OnStartClient
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void OnValidate()
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{
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this.enabled = false;
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}
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// LateUpdate so that all camera updates are finished.
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[ClientCallback]
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void LateUpdate()
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{
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transform.forward = Camera.main.transform.forward;
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}
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}
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}
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