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2025-06-16 15:14:23 +02:00
commit 074e590073
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using UnityEngine;
namespace Mirror.Examples.Billiards
{
public class RedBall : NetworkBehaviour
{
// destroy when entering a pocket.
// there's only one trigger in the scene (the pocket).
[ServerCallback]
void OnTriggerEnter(Collider other)
{
NetworkServer.Destroy(gameObject);
}
}
}