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49
Assets/Mirror/Examples/HexSpatialHash/Scripts/Hex2DPlayer.cs
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49
Assets/Mirror/Examples/HexSpatialHash/Scripts/Hex2DPlayer.cs
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using UnityEngine;
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namespace Mirror.Examples.Hex2D
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{
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[AddComponentMenu("")]
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public class Hex2DPlayer : NetworkBehaviour
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{
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[Range(1, 20)]
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public float speed = 15f;
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[Header("Diagnostics")]
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[ReadOnly, SerializeField] HexSpatialHash2DInterestManagement.CheckMethod checkMethod;
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void Awake()
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{
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#if UNITY_2022_2_OR_NEWER
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checkMethod = FindAnyObjectByType<HexSpatialHash2DInterestManagement>().checkMethod;
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#else
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checkMethod = FindObjectOfType<HexSpatialHash2DInterestManagement>().checkMethod;
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#endif
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}
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void Update()
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{
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if (!isLocalPlayer) return;
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float h = Input.GetAxis("Horizontal");
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float v = Input.GetAxis("Vertical");
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Vector3 dir;
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if (checkMethod == HexSpatialHash2DInterestManagement.CheckMethod.XY_FOR_2D)
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dir = new Vector3(h, v, 0);
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else
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dir = new Vector3(h, 0, v);
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transform.position += dir.normalized * (Time.deltaTime * speed);
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}
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void OnGUI()
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{
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if (isLocalPlayer)
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{
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GUILayout.BeginArea(new Rect(10, Screen.height - 25, 300, 300));
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GUILayout.Label("Use WASD to move");
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GUILayout.EndArea();
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}
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}
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}
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}
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