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This commit is contained in:
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Mirror.Examples.MultipleMatch
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{
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public class CanvasController : MonoBehaviour
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{
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/// <summary>
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/// Match Controllers listen for this to terminate their match and clean up
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/// </summary>
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public event Action<NetworkConnectionToClient> OnPlayerDisconnect;
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/// <summary>
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/// Cross-reference of client that created the corresponding match in openMatches below
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/// </summary>
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internal static readonly Dictionary<NetworkConnectionToClient, Guid> playerMatches = new Dictionary<NetworkConnectionToClient, Guid>();
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/// <summary>
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/// Open matches that are available for joining
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/// </summary>
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internal static readonly Dictionary<Guid, MatchInfo> openMatches = new Dictionary<Guid, MatchInfo>();
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/// <summary>
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/// Network Connections of all players in a match
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/// </summary>
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internal static readonly Dictionary<Guid, HashSet<NetworkConnectionToClient>> matchConnections = new Dictionary<Guid, HashSet<NetworkConnectionToClient>>();
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/// <summary>
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/// Player informations by Network Connection
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/// </summary>
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internal static readonly Dictionary<NetworkConnectionToClient, PlayerInfo> playerInfos = new Dictionary<NetworkConnectionToClient, PlayerInfo>();
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/// <summary>
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/// Network Connections that have neither started nor joined a match yet
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/// </summary>
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internal static readonly List<NetworkConnectionToClient> waitingConnections = new List<NetworkConnectionToClient>();
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/// <summary>
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/// GUID of a match the local player has created
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/// </summary>
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internal Guid localPlayerMatch = Guid.Empty;
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/// <summary>
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/// GUID of a match the local player has joined
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/// </summary>
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internal Guid localJoinedMatch = Guid.Empty;
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/// <summary>
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/// GUID of a match the local player has selected in the Toggle Group match list
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/// </summary>
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internal Guid selectedMatch = Guid.Empty;
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// Used in UI for "Player #"
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int playerIndex = 1;
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[Header("GUI References")]
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public GameObject matchList;
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public GameObject matchPrefab;
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public GameObject matchControllerPrefab;
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public Button createButton;
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public Button joinButton;
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public GameObject lobbyView;
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public GameObject roomView;
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public RoomGUI roomGUI;
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public ToggleGroup toggleGroup;
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// RuntimeInitializeOnLoadMethod -> fast playmode without domain reload
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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static void ResetStatics()
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{
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playerMatches.Clear();
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openMatches.Clear();
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matchConnections.Clear();
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playerInfos.Clear();
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waitingConnections.Clear();
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}
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#region UI Functions
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// Called from several places to ensure a clean reset
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// - MatchNetworkManager.Awake
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// - OnStartServer
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// - OnStartClient
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// - OnClientDisconnect
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// - ResetCanvas
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internal void InitializeData()
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{
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playerMatches.Clear();
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openMatches.Clear();
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matchConnections.Clear();
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waitingConnections.Clear();
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localPlayerMatch = Guid.Empty;
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localJoinedMatch = Guid.Empty;
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}
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// Called from OnStopServer and OnStopClient when shutting down
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void ResetCanvas()
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{
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InitializeData();
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lobbyView.SetActive(false);
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roomView.SetActive(false);
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gameObject.SetActive(false);
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}
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#endregion
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#region Button Calls
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/// <summary>
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/// Called from <see cref="MatchGUI.OnToggleClicked"/>
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/// </summary>
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/// <param name="matchId"></param>
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[ClientCallback]
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public void SelectMatch(Guid matchId)
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{
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if (matchId == Guid.Empty)
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{
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selectedMatch = Guid.Empty;
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joinButton.interactable = false;
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}
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else
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{
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if (!openMatches.Keys.Contains(matchId))
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{
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joinButton.interactable = false;
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return;
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}
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selectedMatch = matchId;
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MatchInfo infos = openMatches[matchId];
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joinButton.interactable = infos.players < infos.maxPlayers;
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}
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}
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/// <summary>
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/// Assigned in inspector to Create button
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/// </summary>
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[ClientCallback]
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public void RequestCreateMatch()
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{
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NetworkClient.Send(new ServerMatchMessage { serverMatchOperation = ServerMatchOperation.Create });
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}
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/// <summary>
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/// Assigned in inspector to Cancel button
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/// </summary>
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[ClientCallback]
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public void RequestCancelMatch()
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{
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if (localPlayerMatch == Guid.Empty) return;
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NetworkClient.Send(new ServerMatchMessage { serverMatchOperation = ServerMatchOperation.Cancel });
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}
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/// <summary>
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/// Assigned in inspector to Join button
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/// </summary>
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[ClientCallback]
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public void RequestJoinMatch()
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{
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if (selectedMatch == Guid.Empty) return;
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NetworkClient.Send(new ServerMatchMessage { serverMatchOperation = ServerMatchOperation.Join, matchId = selectedMatch });
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}
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/// <summary>
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/// Assigned in inspector to Leave button
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/// </summary>
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[ClientCallback]
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public void RequestLeaveMatch()
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{
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if (localJoinedMatch == Guid.Empty) return;
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NetworkClient.Send(new ServerMatchMessage { serverMatchOperation = ServerMatchOperation.Leave, matchId = localJoinedMatch });
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}
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/// <summary>
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/// Assigned in inspector to Ready button
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/// </summary>
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[ClientCallback]
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public void RequestReadyChange()
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{
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if (localPlayerMatch == Guid.Empty && localJoinedMatch == Guid.Empty) return;
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Guid matchId = localPlayerMatch == Guid.Empty ? localJoinedMatch : localPlayerMatch;
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NetworkClient.Send(new ServerMatchMessage { serverMatchOperation = ServerMatchOperation.Ready, matchId = matchId });
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}
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/// <summary>
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/// Assigned in inspector to Start button
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/// </summary>
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[ClientCallback]
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public void RequestStartMatch()
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{
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if (localPlayerMatch == Guid.Empty) return;
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NetworkClient.Send(new ServerMatchMessage { serverMatchOperation = ServerMatchOperation.Start });
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}
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/// <summary>
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/// Called from <see cref="MatchController.RpcExitGame"/>
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/// </summary>
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[ClientCallback]
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public void OnMatchEnded()
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{
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localPlayerMatch = Guid.Empty;
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localJoinedMatch = Guid.Empty;
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ShowLobbyView();
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}
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#endregion
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#region Server & Client Callbacks
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// Methods in this section are called from MatchNetworkManager's corresponding methods
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[ServerCallback]
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internal void OnStartServer()
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{
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InitializeData();
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NetworkServer.RegisterHandler<ServerMatchMessage>(OnServerMatchMessage);
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}
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[ServerCallback]
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internal void OnServerReady(NetworkConnectionToClient conn)
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{
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waitingConnections.Add(conn);
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playerInfos.Add(conn, new PlayerInfo { playerIndex = this.playerIndex, ready = false });
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playerIndex++;
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SendMatchList();
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}
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[ServerCallback]
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internal IEnumerator OnServerDisconnect(NetworkConnectionToClient conn)
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{
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// Invoke OnPlayerDisconnect on all instances of MatchController
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OnPlayerDisconnect?.Invoke(conn);
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if (playerMatches.TryGetValue(conn, out Guid matchId))
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{
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playerMatches.Remove(conn);
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openMatches.Remove(matchId);
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foreach (NetworkConnectionToClient playerConn in matchConnections[matchId])
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{
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PlayerInfo _playerInfo = playerInfos[playerConn];
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_playerInfo.ready = false;
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_playerInfo.matchId = Guid.Empty;
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playerInfos[playerConn] = _playerInfo;
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playerConn.Send(new ClientMatchMessage { clientMatchOperation = ClientMatchOperation.Departed });
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}
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}
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foreach (KeyValuePair<Guid, HashSet<NetworkConnectionToClient>> kvp in matchConnections)
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kvp.Value.Remove(conn);
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PlayerInfo playerInfo = playerInfos[conn];
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if (playerInfo.matchId != Guid.Empty)
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{
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if (openMatches.TryGetValue(playerInfo.matchId, out MatchInfo matchInfo))
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{
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matchInfo.players--;
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openMatches[playerInfo.matchId] = matchInfo;
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}
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HashSet<NetworkConnectionToClient> connections;
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if (matchConnections.TryGetValue(playerInfo.matchId, out connections))
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{
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PlayerInfo[] infos = connections.Select(playerConn => playerInfos[playerConn]).ToArray();
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foreach (NetworkConnectionToClient playerConn in matchConnections[playerInfo.matchId])
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if (playerConn != conn)
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playerConn.Send(new ClientMatchMessage { clientMatchOperation = ClientMatchOperation.UpdateRoom, playerInfos = infos });
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}
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}
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SendMatchList();
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yield return null;
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}
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[ServerCallback]
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internal void OnStopServer()
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{
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ResetCanvas();
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}
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[ClientCallback]
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internal void OnStartClient()
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{
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InitializeData();
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ShowLobbyView();
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createButton.gameObject.SetActive(true);
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joinButton.gameObject.SetActive(true);
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NetworkClient.RegisterHandler<ClientMatchMessage>(OnClientMatchMessage);
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}
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[ClientCallback]
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internal void OnClientDisconnect()
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{
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InitializeData();
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}
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[ClientCallback]
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internal void OnStopClient()
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{
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ResetCanvas();
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}
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#endregion
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#region Server Match Message Handlers
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[ServerCallback]
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void OnServerMatchMessage(NetworkConnectionToClient conn, ServerMatchMessage msg)
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{
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switch (msg.serverMatchOperation)
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{
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case ServerMatchOperation.None:
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{
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Debug.LogWarning("Missing ServerMatchOperation");
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break;
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}
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case ServerMatchOperation.Create:
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{
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OnServerCreateMatch(conn);
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break;
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}
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case ServerMatchOperation.Cancel:
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{
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OnServerCancelMatch(conn);
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break;
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}
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case ServerMatchOperation.Join:
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{
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OnServerJoinMatch(conn, msg.matchId);
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break;
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}
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case ServerMatchOperation.Leave:
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{
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OnServerLeaveMatch(conn, msg.matchId);
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break;
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}
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case ServerMatchOperation.Ready:
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{
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OnServerPlayerReady(conn, msg.matchId);
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break;
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}
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case ServerMatchOperation.Start:
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{
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OnServerStartMatch(conn);
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break;
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}
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}
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}
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[ServerCallback]
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void OnServerCreateMatch(NetworkConnectionToClient conn)
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{
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if (playerMatches.ContainsKey(conn)) return;
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Guid newMatchId = Guid.NewGuid();
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matchConnections.Add(newMatchId, new HashSet<NetworkConnectionToClient>());
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matchConnections[newMatchId].Add(conn);
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playerMatches.Add(conn, newMatchId);
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openMatches.Add(newMatchId, new MatchInfo { matchId = newMatchId, maxPlayers = 2, players = 1 });
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PlayerInfo playerInfo = playerInfos[conn];
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playerInfo.ready = false;
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playerInfo.matchId = newMatchId;
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playerInfos[conn] = playerInfo;
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PlayerInfo[] infos = matchConnections[newMatchId].Select(playerConn => playerInfos[playerConn]).ToArray();
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conn.Send(new ClientMatchMessage { clientMatchOperation = ClientMatchOperation.Created, matchId = newMatchId, playerInfos = infos });
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SendMatchList();
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}
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[ServerCallback]
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void OnServerCancelMatch(NetworkConnectionToClient conn)
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{
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if (!playerMatches.ContainsKey(conn)) return;
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conn.Send(new ClientMatchMessage { clientMatchOperation = ClientMatchOperation.Cancelled });
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Guid matchId;
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if (playerMatches.TryGetValue(conn, out matchId))
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{
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playerMatches.Remove(conn);
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openMatches.Remove(matchId);
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foreach (NetworkConnectionToClient playerConn in matchConnections[matchId])
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{
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PlayerInfo playerInfo = playerInfos[playerConn];
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playerInfo.ready = false;
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playerInfo.matchId = Guid.Empty;
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playerInfos[playerConn] = playerInfo;
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playerConn.Send(new ClientMatchMessage { clientMatchOperation = ClientMatchOperation.Departed });
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}
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SendMatchList();
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}
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}
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[ServerCallback]
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void OnServerJoinMatch(NetworkConnectionToClient conn, Guid matchId)
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{
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if (!matchConnections.ContainsKey(matchId) || !openMatches.ContainsKey(matchId)) return;
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MatchInfo matchInfo = openMatches[matchId];
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matchInfo.players++;
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openMatches[matchId] = matchInfo;
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matchConnections[matchId].Add(conn);
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PlayerInfo playerInfo = playerInfos[conn];
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playerInfo.ready = false;
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playerInfo.matchId = matchId;
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playerInfos[conn] = playerInfo;
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PlayerInfo[] infos = matchConnections[matchId].Select(playerConn => playerInfos[playerConn]).ToArray();
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SendMatchList();
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conn.Send(new ClientMatchMessage { clientMatchOperation = ClientMatchOperation.Joined, matchId = matchId, playerInfos = infos });
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foreach (NetworkConnectionToClient playerConn in matchConnections[matchId])
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playerConn.Send(new ClientMatchMessage { clientMatchOperation = ClientMatchOperation.UpdateRoom, playerInfos = infos });
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}
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[ServerCallback]
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void OnServerLeaveMatch(NetworkConnectionToClient conn, Guid matchId)
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{
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MatchInfo matchInfo = openMatches[matchId];
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matchInfo.players--;
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openMatches[matchId] = matchInfo;
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PlayerInfo playerInfo = playerInfos[conn];
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playerInfo.ready = false;
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playerInfo.matchId = Guid.Empty;
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playerInfos[conn] = playerInfo;
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foreach (KeyValuePair<Guid, HashSet<NetworkConnectionToClient>> kvp in matchConnections)
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kvp.Value.Remove(conn);
|
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|
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HashSet<NetworkConnectionToClient> connections = matchConnections[matchId];
|
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PlayerInfo[] infos = connections.Select(playerConn => playerInfos[playerConn]).ToArray();
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foreach (NetworkConnectionToClient playerConn in matchConnections[matchId])
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playerConn.Send(new ClientMatchMessage { clientMatchOperation = ClientMatchOperation.UpdateRoom, playerInfos = infos });
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SendMatchList();
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|
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conn.Send(new ClientMatchMessage { clientMatchOperation = ClientMatchOperation.Departed });
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}
|
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|
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[ServerCallback]
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void OnServerPlayerReady(NetworkConnectionToClient conn, Guid matchId)
|
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{
|
||||
PlayerInfo playerInfo = playerInfos[conn];
|
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playerInfo.ready = !playerInfo.ready;
|
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playerInfos[conn] = playerInfo;
|
||||
|
||||
HashSet<NetworkConnectionToClient> connections = matchConnections[matchId];
|
||||
PlayerInfo[] infos = connections.Select(playerConn => playerInfos[playerConn]).ToArray();
|
||||
|
||||
foreach (NetworkConnectionToClient playerConn in matchConnections[matchId])
|
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playerConn.Send(new ClientMatchMessage { clientMatchOperation = ClientMatchOperation.UpdateRoom, playerInfos = infos });
|
||||
}
|
||||
|
||||
[ServerCallback]
|
||||
void OnServerStartMatch(NetworkConnectionToClient conn)
|
||||
{
|
||||
if (!playerMatches.ContainsKey(conn)) return;
|
||||
|
||||
Guid matchId;
|
||||
if (playerMatches.TryGetValue(conn, out matchId))
|
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{
|
||||
GameObject matchControllerObject = Instantiate(matchControllerPrefab);
|
||||
matchControllerObject.GetComponent<NetworkMatch>().matchId = matchId;
|
||||
NetworkServer.Spawn(matchControllerObject);
|
||||
|
||||
MatchController matchController = matchControllerObject.GetComponent<MatchController>();
|
||||
|
||||
foreach (NetworkConnectionToClient playerConn in matchConnections[matchId])
|
||||
{
|
||||
playerConn.Send(new ClientMatchMessage { clientMatchOperation = ClientMatchOperation.Started });
|
||||
|
||||
GameObject player = Instantiate(NetworkManager.singleton.playerPrefab);
|
||||
player.GetComponent<NetworkMatch>().matchId = matchId;
|
||||
NetworkServer.AddPlayerForConnection(playerConn, player);
|
||||
|
||||
if (matchController.player1 == null)
|
||||
matchController.player1 = playerConn.identity;
|
||||
else
|
||||
matchController.player2 = playerConn.identity;
|
||||
|
||||
/* Reset ready state for after the match. */
|
||||
PlayerInfo playerInfo = playerInfos[playerConn];
|
||||
playerInfo.ready = false;
|
||||
playerInfos[playerConn] = playerInfo;
|
||||
}
|
||||
|
||||
matchController.startingPlayer = matchController.player1;
|
||||
matchController.currentPlayer = matchController.player1;
|
||||
|
||||
playerMatches.Remove(conn);
|
||||
openMatches.Remove(matchId);
|
||||
matchConnections.Remove(matchId);
|
||||
SendMatchList();
|
||||
|
||||
OnPlayerDisconnect += matchController.OnPlayerDisconnect;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends updated match list to all waiting connections or just one if specified
|
||||
/// </summary>
|
||||
/// <param name="conn"></param>
|
||||
[ServerCallback]
|
||||
internal void SendMatchList(NetworkConnectionToClient conn = null)
|
||||
{
|
||||
if (conn != null)
|
||||
conn.Send(new ClientMatchMessage { clientMatchOperation = ClientMatchOperation.List, matchInfos = openMatches.Values.ToArray() });
|
||||
else
|
||||
foreach (NetworkConnectionToClient waiter in waitingConnections)
|
||||
waiter.Send(new ClientMatchMessage { clientMatchOperation = ClientMatchOperation.List, matchInfos = openMatches.Values.ToArray() });
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Client Match Message Handler
|
||||
|
||||
[ClientCallback]
|
||||
void OnClientMatchMessage(ClientMatchMessage msg)
|
||||
{
|
||||
switch (msg.clientMatchOperation)
|
||||
{
|
||||
case ClientMatchOperation.None:
|
||||
{
|
||||
Debug.LogWarning("Missing ClientMatchOperation");
|
||||
break;
|
||||
}
|
||||
case ClientMatchOperation.List:
|
||||
{
|
||||
openMatches.Clear();
|
||||
foreach (MatchInfo matchInfo in msg.matchInfos)
|
||||
openMatches.Add(matchInfo.matchId, matchInfo);
|
||||
|
||||
RefreshMatchList();
|
||||
break;
|
||||
}
|
||||
case ClientMatchOperation.Created:
|
||||
{
|
||||
localPlayerMatch = msg.matchId;
|
||||
ShowRoomView();
|
||||
roomGUI.RefreshRoomPlayers(msg.playerInfos);
|
||||
roomGUI.SetOwner(true);
|
||||
break;
|
||||
}
|
||||
case ClientMatchOperation.Cancelled:
|
||||
{
|
||||
localPlayerMatch = Guid.Empty;
|
||||
ShowLobbyView();
|
||||
break;
|
||||
}
|
||||
case ClientMatchOperation.Joined:
|
||||
{
|
||||
localJoinedMatch = msg.matchId;
|
||||
ShowRoomView();
|
||||
roomGUI.RefreshRoomPlayers(msg.playerInfos);
|
||||
roomGUI.SetOwner(false);
|
||||
break;
|
||||
}
|
||||
case ClientMatchOperation.Departed:
|
||||
{
|
||||
localJoinedMatch = Guid.Empty;
|
||||
ShowLobbyView();
|
||||
break;
|
||||
}
|
||||
case ClientMatchOperation.UpdateRoom:
|
||||
{
|
||||
roomGUI.RefreshRoomPlayers(msg.playerInfos);
|
||||
break;
|
||||
}
|
||||
case ClientMatchOperation.Started:
|
||||
{
|
||||
lobbyView.SetActive(false);
|
||||
roomView.SetActive(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[ClientCallback]
|
||||
void ShowLobbyView()
|
||||
{
|
||||
lobbyView.SetActive(true);
|
||||
roomView.SetActive(false);
|
||||
|
||||
foreach (Transform child in matchList.transform)
|
||||
if (child.gameObject.GetComponent<MatchGUI>().GetMatchId() == selectedMatch)
|
||||
{
|
||||
Toggle toggle = child.gameObject.GetComponent<Toggle>();
|
||||
toggle.isOn = true;
|
||||
}
|
||||
}
|
||||
|
||||
[ClientCallback]
|
||||
void ShowRoomView()
|
||||
{
|
||||
lobbyView.SetActive(false);
|
||||
roomView.SetActive(true);
|
||||
}
|
||||
|
||||
[ClientCallback]
|
||||
void RefreshMatchList()
|
||||
{
|
||||
foreach (Transform child in matchList.transform)
|
||||
Destroy(child.gameObject);
|
||||
|
||||
joinButton.interactable = false;
|
||||
|
||||
foreach (MatchInfo matchInfo in openMatches.Values)
|
||||
{
|
||||
GameObject newMatch = Instantiate(matchPrefab, Vector3.zero, Quaternion.identity);
|
||||
newMatch.transform.SetParent(matchList.transform, false);
|
||||
newMatch.GetComponent<MatchGUI>().SetMatchInfo(matchInfo);
|
||||
|
||||
Toggle toggle = newMatch.GetComponent<Toggle>();
|
||||
toggle.group = toggleGroup;
|
||||
if (matchInfo.matchId == selectedMatch)
|
||||
toggle.isOn = true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c12d7cb6cdb799041927819f22a2c931
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 129321
|
||||
packageName: Mirror
|
||||
packageVersion: 96.0.1
|
||||
assetPath: Assets/Mirror/Examples/MultipleMatches/Scripts/CanvasController.cs
|
||||
uploadId: 736421
|
47
Assets/Mirror/Examples/MultipleMatches/Scripts/CellGUI.cs
Normal file
47
Assets/Mirror/Examples/MultipleMatches/Scripts/CellGUI.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Mirror.Examples.MultipleMatch
|
||||
{
|
||||
public class CellGUI : MonoBehaviour
|
||||
{
|
||||
public MatchController matchController;
|
||||
public CellValue cellValue;
|
||||
|
||||
[Header("GUI References")]
|
||||
public Image image;
|
||||
public Button button;
|
||||
|
||||
[Header("Diagnostics")]
|
||||
[ReadOnly, SerializeField] internal NetworkIdentity playerIdentity;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
matchController.MatchCells.Add(cellValue, this);
|
||||
}
|
||||
|
||||
[ClientCallback]
|
||||
public void MakePlay()
|
||||
{
|
||||
if (matchController.currentPlayer.isLocalPlayer)
|
||||
matchController.CmdMakePlay(cellValue);
|
||||
}
|
||||
|
||||
[ClientCallback]
|
||||
public void SetPlayer(NetworkIdentity playerIdentity)
|
||||
{
|
||||
if (playerIdentity != null)
|
||||
{
|
||||
this.playerIdentity = playerIdentity;
|
||||
image.color = this.playerIdentity.isLocalPlayer ? Color.blue : Color.red;
|
||||
button.interactable = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.playerIdentity = null;
|
||||
image.color = Color.white;
|
||||
button.interactable = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
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fileFormatVersion: 2
|
||||
guid: 9cda2a394a443474689a3c6d6044f7b0
|
||||
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 129321
|
||||
packageName: Mirror
|
||||
packageVersion: 96.0.1
|
||||
assetPath: Assets/Mirror/Examples/MultipleMatches/Scripts/CellGUI.cs
|
||||
uploadId: 736421
|
@ -0,0 +1,312 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Mirror.Examples.MultipleMatch
|
||||
{
|
||||
[RequireComponent(typeof(NetworkMatch))]
|
||||
public class MatchController : NetworkBehaviour
|
||||
{
|
||||
internal readonly SyncDictionary<NetworkIdentity, MatchPlayerData> matchPlayerData = new SyncDictionary<NetworkIdentity, MatchPlayerData>();
|
||||
internal readonly Dictionary<CellValue, CellGUI> MatchCells = new Dictionary<CellValue, CellGUI>();
|
||||
|
||||
CellValue boardScore = CellValue.None;
|
||||
bool playAgain = false;
|
||||
|
||||
[Header("GUI References")]
|
||||
public CanvasGroup canvasGroup;
|
||||
public Text gameText;
|
||||
public Button exitButton;
|
||||
public Button playAgainButton;
|
||||
public Text winCountLocal;
|
||||
public Text winCountOpponent;
|
||||
|
||||
[Header("Diagnostics")]
|
||||
[ReadOnly, SerializeField] internal CanvasController canvasController;
|
||||
[ReadOnly, SerializeField] internal NetworkIdentity player1;
|
||||
[ReadOnly, SerializeField] internal NetworkIdentity player2;
|
||||
[ReadOnly, SerializeField] internal NetworkIdentity startingPlayer;
|
||||
|
||||
[SyncVar(hook = nameof(UpdateGameUI))]
|
||||
[ReadOnly, SerializeField] internal NetworkIdentity currentPlayer;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
#if UNITY_2022_2_OR_NEWER
|
||||
canvasController = GameObject.FindAnyObjectByType<CanvasController>();
|
||||
#else
|
||||
// Deprecated in Unity 2023.1
|
||||
canvasController = GameObject.FindObjectOfType<CanvasController>();
|
||||
#endif
|
||||
}
|
||||
|
||||
public override void OnStartServer()
|
||||
{
|
||||
StartCoroutine(AddPlayersToMatchController());
|
||||
}
|
||||
|
||||
// For the SyncDictionary to properly fire the update callback, we must
|
||||
// wait a frame before adding the players to the already spawned MatchController
|
||||
IEnumerator AddPlayersToMatchController()
|
||||
{
|
||||
yield return null;
|
||||
|
||||
matchPlayerData.Add(player1, new MatchPlayerData { playerIndex = CanvasController.playerInfos[player1.connectionToClient].playerIndex });
|
||||
matchPlayerData.Add(player2, new MatchPlayerData { playerIndex = CanvasController.playerInfos[player2.connectionToClient].playerIndex });
|
||||
}
|
||||
|
||||
public override void OnStartClient()
|
||||
{
|
||||
canvasGroup.alpha = 1f;
|
||||
canvasGroup.interactable = true;
|
||||
canvasGroup.blocksRaycasts = true;
|
||||
|
||||
exitButton.gameObject.SetActive(false);
|
||||
playAgainButton.gameObject.SetActive(false);
|
||||
|
||||
// Assign handler for SyncDictionary changes
|
||||
matchPlayerData.OnChange = UpdateWins;
|
||||
}
|
||||
|
||||
[ClientCallback]
|
||||
public void UpdateGameUI(NetworkIdentity _, NetworkIdentity newPlayerTurn)
|
||||
{
|
||||
if (!newPlayerTurn) return;
|
||||
|
||||
if (newPlayerTurn.gameObject.GetComponent<NetworkIdentity>().isLocalPlayer)
|
||||
{
|
||||
gameText.text = "Your Turn";
|
||||
gameText.color = Color.blue;
|
||||
}
|
||||
else
|
||||
{
|
||||
gameText.text = "Their Turn";
|
||||
gameText.color = Color.red;
|
||||
}
|
||||
}
|
||||
|
||||
[ClientCallback]
|
||||
public void UpdateWins(SyncDictionary<NetworkIdentity, MatchPlayerData>.Operation op, NetworkIdentity key, MatchPlayerData matchPlayerData)
|
||||
{
|
||||
if (key.gameObject.GetComponent<NetworkIdentity>().isLocalPlayer)
|
||||
winCountLocal.text = $"Player {matchPlayerData.playerIndex}\n{matchPlayerData.wins}";
|
||||
else
|
||||
winCountOpponent.text = $"Player {matchPlayerData.playerIndex}\n{matchPlayerData.wins}";
|
||||
}
|
||||
|
||||
[Command(requiresAuthority = false)]
|
||||
public void CmdMakePlay(CellValue cellValue, NetworkConnectionToClient sender = null)
|
||||
{
|
||||
// If wrong player or cell already taken, ignore
|
||||
if (sender.identity != currentPlayer || MatchCells[cellValue].playerIdentity != null)
|
||||
return;
|
||||
|
||||
MatchCells[cellValue].playerIdentity = currentPlayer;
|
||||
RpcUpdateCell(cellValue, currentPlayer);
|
||||
|
||||
MatchPlayerData mpd = matchPlayerData[currentPlayer];
|
||||
mpd.currentScore = mpd.currentScore | cellValue;
|
||||
matchPlayerData[currentPlayer] = mpd;
|
||||
|
||||
boardScore |= cellValue;
|
||||
|
||||
if (CheckWinner(mpd.currentScore))
|
||||
{
|
||||
mpd.wins += 1;
|
||||
matchPlayerData[currentPlayer] = mpd;
|
||||
RpcShowWinner(currentPlayer);
|
||||
currentPlayer = null;
|
||||
}
|
||||
else if (boardScore == CellValue.Full)
|
||||
{
|
||||
RpcShowWinner(null);
|
||||
currentPlayer = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set currentPlayer SyncVar so clients know whose turn it is
|
||||
currentPlayer = currentPlayer == player1 ? player2 : player1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[ServerCallback]
|
||||
bool CheckWinner(CellValue currentScore)
|
||||
{
|
||||
if ((currentScore & CellValue.TopRow) == CellValue.TopRow)
|
||||
return true;
|
||||
if ((currentScore & CellValue.MidRow) == CellValue.MidRow)
|
||||
return true;
|
||||
if ((currentScore & CellValue.BotRow) == CellValue.BotRow)
|
||||
return true;
|
||||
if ((currentScore & CellValue.LeftCol) == CellValue.LeftCol)
|
||||
return true;
|
||||
if ((currentScore & CellValue.MidCol) == CellValue.MidCol)
|
||||
return true;
|
||||
if ((currentScore & CellValue.RightCol) == CellValue.RightCol)
|
||||
return true;
|
||||
if ((currentScore & CellValue.Diag1) == CellValue.Diag1)
|
||||
return true;
|
||||
if ((currentScore & CellValue.Diag2) == CellValue.Diag2)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void RpcUpdateCell(CellValue cellValue, NetworkIdentity player)
|
||||
{
|
||||
MatchCells[cellValue].SetPlayer(player);
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void RpcShowWinner(NetworkIdentity winner)
|
||||
{
|
||||
foreach (CellGUI cellGUI in MatchCells.Values)
|
||||
cellGUI.GetComponent<Button>().interactable = false;
|
||||
|
||||
if (winner == null)
|
||||
{
|
||||
gameText.text = "Draw!";
|
||||
gameText.color = Color.yellow;
|
||||
}
|
||||
else if (winner.gameObject.GetComponent<NetworkIdentity>().isLocalPlayer)
|
||||
{
|
||||
gameText.text = "Winner!";
|
||||
gameText.color = Color.blue;
|
||||
}
|
||||
else
|
||||
{
|
||||
gameText.text = "Loser!";
|
||||
gameText.color = Color.red;
|
||||
}
|
||||
|
||||
exitButton.gameObject.SetActive(true);
|
||||
playAgainButton.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
// Assigned in inspector to ReplayButton::OnClick
|
||||
[ClientCallback]
|
||||
public void RequestPlayAgain()
|
||||
{
|
||||
playAgainButton.gameObject.SetActive(false);
|
||||
CmdPlayAgain();
|
||||
}
|
||||
|
||||
[Command(requiresAuthority = false)]
|
||||
public void CmdPlayAgain(NetworkConnectionToClient sender = null)
|
||||
{
|
||||
if (!playAgain)
|
||||
playAgain = true;
|
||||
else
|
||||
{
|
||||
playAgain = false;
|
||||
RestartGame();
|
||||
}
|
||||
}
|
||||
|
||||
[ServerCallback]
|
||||
public void RestartGame()
|
||||
{
|
||||
boardScore = CellValue.None;
|
||||
|
||||
NetworkIdentity[] keys = new NetworkIdentity[matchPlayerData.Keys.Count];
|
||||
matchPlayerData.Keys.CopyTo(keys, 0);
|
||||
|
||||
foreach (NetworkIdentity identity in keys)
|
||||
{
|
||||
MatchPlayerData mpd = matchPlayerData[identity];
|
||||
mpd.currentScore = CellValue.None;
|
||||
matchPlayerData[identity] = mpd;
|
||||
}
|
||||
|
||||
RpcRestartGame();
|
||||
|
||||
startingPlayer = startingPlayer == player1 ? player2 : player1;
|
||||
currentPlayer = startingPlayer;
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void RpcRestartGame()
|
||||
{
|
||||
foreach (CellGUI cellGUI in MatchCells.Values)
|
||||
cellGUI.SetPlayer(null);
|
||||
|
||||
exitButton.gameObject.SetActive(false);
|
||||
playAgainButton.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
// Assigned in inspector to BackButton::OnClick
|
||||
[Client]
|
||||
public void RequestExitGame()
|
||||
{
|
||||
exitButton.gameObject.SetActive(false);
|
||||
playAgainButton.gameObject.SetActive(false);
|
||||
CmdRequestExitGame();
|
||||
}
|
||||
|
||||
[Command(requiresAuthority = false)]
|
||||
public void CmdRequestExitGame(NetworkConnectionToClient sender = null)
|
||||
{
|
||||
StartCoroutine(ServerEndMatch(sender, false));
|
||||
}
|
||||
|
||||
[ServerCallback]
|
||||
public void OnPlayerDisconnect(NetworkConnectionToClient conn)
|
||||
{
|
||||
// Check that the disconnecting client is a player in this match
|
||||
if (player1 == conn.identity || player2 == conn.identity)
|
||||
StartCoroutine(ServerEndMatch(conn, true));
|
||||
}
|
||||
|
||||
[ServerCallback]
|
||||
public IEnumerator ServerEndMatch(NetworkConnectionToClient conn, bool disconnected)
|
||||
{
|
||||
RpcExitGame();
|
||||
|
||||
canvasController.OnPlayerDisconnect -= OnPlayerDisconnect;
|
||||
|
||||
// Wait for the ClientRpc to get out ahead of object destruction
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
|
||||
// Mirror will clean up the disconnecting client so we only need to clean up the other remaining client.
|
||||
// If both players are just returning to the Lobby, we need to remove both connection Players
|
||||
|
||||
if (!disconnected)
|
||||
{
|
||||
NetworkServer.RemovePlayerForConnection(player1.connectionToClient, RemovePlayerOptions.Destroy);
|
||||
CanvasController.waitingConnections.Add(player1.connectionToClient);
|
||||
|
||||
NetworkServer.RemovePlayerForConnection(player2.connectionToClient, RemovePlayerOptions.Destroy);
|
||||
CanvasController.waitingConnections.Add(player2.connectionToClient);
|
||||
}
|
||||
else if (conn == player1.connectionToClient)
|
||||
{
|
||||
// player1 has disconnected - send player2 back to Lobby
|
||||
NetworkServer.RemovePlayerForConnection(player2.connectionToClient, RemovePlayerOptions.Destroy);
|
||||
CanvasController.waitingConnections.Add(player2.connectionToClient);
|
||||
}
|
||||
else if (conn == player2.connectionToClient)
|
||||
{
|
||||
// player2 has disconnected - send player1 back to Lobby
|
||||
NetworkServer.RemovePlayerForConnection(player1.connectionToClient, RemovePlayerOptions.Destroy);
|
||||
CanvasController.waitingConnections.Add(player1.connectionToClient);
|
||||
}
|
||||
|
||||
// Skip a frame to allow the Removal(s) to complete
|
||||
yield return null;
|
||||
|
||||
// Send latest match list
|
||||
canvasController.SendMatchList();
|
||||
|
||||
NetworkServer.Destroy(gameObject);
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void RpcExitGame()
|
||||
{
|
||||
canvasController.OnMatchEnded();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ccb1dd1fc7cc624e9bff1d0d7a5c741
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 129321
|
||||
packageName: Mirror
|
||||
packageVersion: 96.0.1
|
||||
assetPath: Assets/Mirror/Examples/MultipleMatches/Scripts/MatchController.cs
|
||||
uploadId: 736421
|
48
Assets/Mirror/Examples/MultipleMatches/Scripts/MatchGUI.cs
Normal file
48
Assets/Mirror/Examples/MultipleMatches/Scripts/MatchGUI.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Mirror.Examples.MultipleMatch
|
||||
{
|
||||
public class MatchGUI : MonoBehaviour
|
||||
{
|
||||
Guid matchId;
|
||||
|
||||
[Header("GUI Elements")]
|
||||
public Image image;
|
||||
public Toggle toggleButton;
|
||||
public Text matchName;
|
||||
public Text playerCount;
|
||||
|
||||
[Header("Diagnostics")]
|
||||
[ReadOnly, SerializeField] internal CanvasController canvasController;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
#if UNITY_2022_2_OR_NEWER
|
||||
canvasController = GameObject.FindAnyObjectByType<CanvasController>();
|
||||
#else
|
||||
// Deprecated in Unity 2023.1
|
||||
canvasController = GameObject.FindObjectOfType<CanvasController>();
|
||||
#endif
|
||||
}
|
||||
|
||||
[ClientCallback]
|
||||
public void OnToggleClicked(bool isOn)
|
||||
{
|
||||
canvasController.SelectMatch(isOn ? matchId : Guid.Empty);
|
||||
image.color = isOn ? new Color(0f, 1f, 0f, 0.5f) : new Color(1f, 1f, 1f, 0.2f);
|
||||
}
|
||||
|
||||
[ClientCallback]
|
||||
public Guid GetMatchId() => matchId;
|
||||
|
||||
[ClientCallback]
|
||||
public void SetMatchInfo(MatchInfo infos)
|
||||
{
|
||||
matchId = infos.matchId;
|
||||
matchName.text = $"Match {infos.matchId.ToString().Substring(0, 8)}";
|
||||
playerCount.text = $"{infos.players} / {infos.maxPlayers}";
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e875a237ce12c3145b20f17222f10b68
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 129321
|
||||
packageName: Mirror
|
||||
packageVersion: 96.0.1
|
||||
assetPath: Assets/Mirror/Examples/MultipleMatches/Scripts/MatchGUI.cs
|
||||
uploadId: 736421
|
117
Assets/Mirror/Examples/MultipleMatches/Scripts/MatchMessages.cs
Normal file
117
Assets/Mirror/Examples/MultipleMatches/Scripts/MatchMessages.cs
Normal file
@ -0,0 +1,117 @@
|
||||
using System;
|
||||
|
||||
namespace Mirror.Examples.MultipleMatch
|
||||
{
|
||||
/// <summary>
|
||||
/// Match message to be sent to the server
|
||||
/// </summary>
|
||||
public struct ServerMatchMessage : NetworkMessage
|
||||
{
|
||||
public ServerMatchOperation serverMatchOperation;
|
||||
public Guid matchId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Match message to be sent to the client
|
||||
/// </summary>
|
||||
public struct ClientMatchMessage : NetworkMessage
|
||||
{
|
||||
public ClientMatchOperation clientMatchOperation;
|
||||
public Guid matchId;
|
||||
public MatchInfo[] matchInfos;
|
||||
public PlayerInfo[] playerInfos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Information about a match
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public struct MatchInfo
|
||||
{
|
||||
public Guid matchId;
|
||||
public byte players;
|
||||
public byte maxPlayers;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Information about a player
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public struct PlayerInfo
|
||||
{
|
||||
public int playerIndex;
|
||||
public bool ready;
|
||||
public Guid matchId;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct MatchPlayerData
|
||||
{
|
||||
public int playerIndex;
|
||||
public int wins;
|
||||
public CellValue currentScore;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Match operation to execute on the server
|
||||
/// </summary>
|
||||
public enum ServerMatchOperation : byte
|
||||
{
|
||||
None,
|
||||
Create,
|
||||
Cancel,
|
||||
Start,
|
||||
Join,
|
||||
Leave,
|
||||
Ready
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Match operation to execute on the client
|
||||
/// </summary>
|
||||
public enum ClientMatchOperation : byte
|
||||
{
|
||||
None,
|
||||
List,
|
||||
Created,
|
||||
Cancelled,
|
||||
Joined,
|
||||
Departed,
|
||||
UpdateRoom,
|
||||
Started
|
||||
}
|
||||
|
||||
// A1 | B1 | C1
|
||||
// ---+----+---
|
||||
// A2 | B2 | C2
|
||||
// ---+----+---
|
||||
// A3 | B3 | C3
|
||||
|
||||
[Flags]
|
||||
public enum CellValue : ushort
|
||||
{
|
||||
None,
|
||||
A1 = 1 << 0,
|
||||
B1 = 1 << 1,
|
||||
C1 = 1 << 2,
|
||||
A2 = 1 << 3,
|
||||
B2 = 1 << 4,
|
||||
C2 = 1 << 5,
|
||||
A3 = 1 << 6,
|
||||
B3 = 1 << 7,
|
||||
C3 = 1 << 8,
|
||||
|
||||
// winning combinations
|
||||
TopRow = A1 + B1 + C1,
|
||||
MidRow = A2 + B2 + C2,
|
||||
BotRow = A3 + B3 + C3,
|
||||
LeftCol = A1 + A2 + A3,
|
||||
MidCol = B1 + B2 + B3,
|
||||
RightCol = C1 + C2 + C3,
|
||||
Diag1 = A1 + B2 + C3,
|
||||
Diag2 = A3 + B2 + C1,
|
||||
|
||||
// board is full (winner / draw)
|
||||
Full = TopRow + MidRow + BotRow
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a98b377d8481e52449b996e45a015b8c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 129321
|
||||
packageName: Mirror
|
||||
packageVersion: 96.0.1
|
||||
assetPath: Assets/Mirror/Examples/MultipleMatches/Scripts/MatchMessages.cs
|
||||
uploadId: 736421
|
@ -0,0 +1,110 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.MultipleMatch
|
||||
{
|
||||
[AddComponentMenu("")]
|
||||
public class MatchNetworkManager : NetworkManager
|
||||
{
|
||||
[Header("Match GUI")]
|
||||
public GameObject canvas;
|
||||
public CanvasController canvasController;
|
||||
|
||||
/// <summary>
|
||||
/// Runs on both Server and Client
|
||||
/// Networking is NOT initialized when this fires
|
||||
/// </summary>
|
||||
public override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
canvasController.InitializeData();
|
||||
}
|
||||
|
||||
#region Server System Callbacks
|
||||
|
||||
/// <summary>
|
||||
/// Called on the server when a client is ready.
|
||||
/// <para>The default implementation of this function calls NetworkServer.SetClientReady() to continue the network setup process.</para>
|
||||
/// </summary>
|
||||
/// <param name="conn">Connection from client.</param>
|
||||
public override void OnServerReady(NetworkConnectionToClient conn)
|
||||
{
|
||||
base.OnServerReady(conn);
|
||||
canvasController.OnServerReady(conn);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called on the server when a client disconnects.
|
||||
/// <para>This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected.</para>
|
||||
/// </summary>
|
||||
/// <param name="conn">Connection from client.</param>
|
||||
public override void OnServerDisconnect(NetworkConnectionToClient conn)
|
||||
{
|
||||
StartCoroutine(DoServerDisconnect(conn));
|
||||
}
|
||||
|
||||
IEnumerator DoServerDisconnect(NetworkConnectionToClient conn)
|
||||
{
|
||||
yield return canvasController.OnServerDisconnect(conn);
|
||||
base.OnServerDisconnect(conn);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Client System Callbacks
|
||||
|
||||
/// <summary>
|
||||
/// Called on clients when disconnected from a server.
|
||||
/// <para>This is called on the client when it disconnects from the server. Override this function to decide what happens when the client disconnects.</para>
|
||||
/// </summary>
|
||||
public override void OnClientDisconnect()
|
||||
{
|
||||
canvasController.OnClientDisconnect();
|
||||
base.OnClientDisconnect();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Start & Stop Callbacks
|
||||
|
||||
/// <summary>
|
||||
/// This is invoked when a server is started - including when a host is started.
|
||||
/// <para>StartServer has multiple signatures, but they all cause this hook to be called.</para>
|
||||
/// </summary>
|
||||
public override void OnStartServer()
|
||||
{
|
||||
if (mode == NetworkManagerMode.ServerOnly)
|
||||
canvas.SetActive(true);
|
||||
|
||||
canvasController.OnStartServer();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is invoked when the client is started.
|
||||
/// </summary>
|
||||
public override void OnStartClient()
|
||||
{
|
||||
canvas.SetActive(true);
|
||||
canvasController.OnStartClient();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when a server is stopped - including when a host is stopped.
|
||||
/// </summary>
|
||||
public override void OnStopServer()
|
||||
{
|
||||
canvasController.OnStopServer();
|
||||
canvas.SetActive(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when a client is stopped.
|
||||
/// </summary>
|
||||
public override void OnStopClient()
|
||||
{
|
||||
canvasController.OnStopClient();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b15c78bb8ab8da42a94aa0bc3081814
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 129321
|
||||
packageName: Mirror
|
||||
packageVersion: 96.0.1
|
||||
assetPath: Assets/Mirror/Examples/MultipleMatches/Scripts/MatchNetworkManager.cs
|
||||
uploadId: 736421
|
17
Assets/Mirror/Examples/MultipleMatches/Scripts/PlayerGUI.cs
Normal file
17
Assets/Mirror/Examples/MultipleMatches/Scripts/PlayerGUI.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Mirror.Examples.MultipleMatch
|
||||
{
|
||||
public class PlayerGUI : MonoBehaviour
|
||||
{
|
||||
public Text playerName;
|
||||
|
||||
[ClientCallback]
|
||||
public void SetPlayerInfo(PlayerInfo info)
|
||||
{
|
||||
playerName.text = $"Player {info.playerIndex}";
|
||||
playerName.color = info.ready ? Color.green : Color.red;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f61e9bc3715eb904b91222a5526f63d8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 129321
|
||||
packageName: Mirror
|
||||
packageVersion: 96.0.1
|
||||
assetPath: Assets/Mirror/Examples/MultipleMatches/Scripts/PlayerGUI.cs
|
||||
uploadId: 736421
|
45
Assets/Mirror/Examples/MultipleMatches/Scripts/RoomGUI.cs
Normal file
45
Assets/Mirror/Examples/MultipleMatches/Scripts/RoomGUI.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Mirror.Examples.MultipleMatch
|
||||
{
|
||||
public class RoomGUI : MonoBehaviour
|
||||
{
|
||||
public GameObject playerList;
|
||||
public GameObject playerPrefab;
|
||||
public GameObject cancelButton;
|
||||
public GameObject leaveButton;
|
||||
public Button startButton;
|
||||
public bool owner;
|
||||
|
||||
[ClientCallback]
|
||||
public void RefreshRoomPlayers(PlayerInfo[] playerInfos)
|
||||
{
|
||||
foreach (Transform child in playerList.transform)
|
||||
Destroy(child.gameObject);
|
||||
|
||||
startButton.interactable = false;
|
||||
bool everyoneReady = true;
|
||||
|
||||
foreach (PlayerInfo playerInfo in playerInfos)
|
||||
{
|
||||
GameObject newPlayer = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity);
|
||||
newPlayer.transform.SetParent(playerList.transform, false);
|
||||
newPlayer.GetComponent<PlayerGUI>().SetPlayerInfo(playerInfo);
|
||||
|
||||
if (!playerInfo.ready)
|
||||
everyoneReady = false;
|
||||
}
|
||||
|
||||
startButton.interactable = everyoneReady && owner && (playerInfos.Length > 1);
|
||||
}
|
||||
|
||||
[ClientCallback]
|
||||
public void SetOwner(bool owner)
|
||||
{
|
||||
this.owner = owner;
|
||||
cancelButton.SetActive(owner);
|
||||
leaveButton.SetActive(!owner);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc0f113afba9a074b9a3e4fb56f16abb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 129321
|
||||
packageName: Mirror
|
||||
packageVersion: 96.0.1
|
||||
assetPath: Assets/Mirror/Examples/MultipleMatches/Scripts/RoomGUI.cs
|
||||
uploadId: 736421
|
Reference in New Issue
Block a user