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using UnityEngine;
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namespace Mirror.Examples.RigidbodyBenchmark
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{
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[RequireComponent(typeof(Rigidbody))]
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public class AddForce : NetworkBehaviour
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{
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public Rigidbody rigidbody3d;
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public float force = 500f;
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protected override void OnValidate()
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{
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base.OnValidate();
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rigidbody3d = GetComponent<Rigidbody>();
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}
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void Update()
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{
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// do we have authority over this?
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if (!rigidbody3d.isKinematic)
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{
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if (Input.GetKeyDown(KeyCode.Space))
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rigidbody3d.AddForce(Vector3.up * force);
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}
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}
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}
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}
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