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using Mirror.Examples.Common.Controllers.Tank;
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using UnityEngine;
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namespace Mirror.Examples.TankTheftAuto
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{
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[AddComponentMenu("")]
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public class TankTheftAutoNetMan : NetworkManager
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{
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public override void OnServerDisconnect(NetworkConnectionToClient conn)
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{
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// If the client was driving a tank, destroy the cached player object
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if (conn.authenticationData is GameObject player)
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NetworkServer.Destroy(player);
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if (conn.identity != null)
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{
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if (conn.identity.TryGetComponent(out TankTurretBase tankTurret))
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tankTurret.playerColor = Color.black;
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if (conn.identity.TryGetComponent(out TankAuthority tankAuthority))
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{
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tankAuthority.isControlled = false;
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NetworkServer.RemovePlayerForConnection(conn, RemovePlayerOptions.KeepActive);
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}
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}
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base.OnServerDisconnect(conn);
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}
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}
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}
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