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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Mirror.Examples.Common.Controllers.Tank
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{
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[AddComponentMenu("")]
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[DisallowMultipleComponent]
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public class TankControllerUI : ControllerUIBase
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{
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[Serializable]
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public struct MoveTexts
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{
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public Text keyTextTurnLeft;
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public Text keyTextForward;
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public Text keyTextTurnRight;
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public Text keyTextBack;
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public Text keyTextShoot;
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}
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public struct OtherTexts
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{
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public Text keyTextShoot;
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}
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[Serializable]
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public struct OptionsTexts
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{
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public Text keyTextMouseLock;
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public Text keyTextAutoRun;
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public Text keyTextToggleUI;
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}
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[SerializeField] MoveTexts moveTexts;
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[SerializeField] OtherTexts otherKeys;
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[SerializeField] OptionsTexts optionsTexts;
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public void Refresh(TankControllerBase.MoveKeys moveKeys, TankControllerBase.OptionsKeys optionsKeys)
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{
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// Movement Keys
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moveTexts.keyTextTurnLeft.text = GetKeyText(moveKeys.TurnLeft);
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moveTexts.keyTextForward.text = GetKeyText(moveKeys.Forward);
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moveTexts.keyTextTurnRight.text = GetKeyText(moveKeys.TurnRight);
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moveTexts.keyTextBack.text = GetKeyText(moveKeys.Back);
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//// Other Keys
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//moveTexts.keyTextShoot.text = GetKeyText(otherKeys.Shoot);
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// Options Keys
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optionsTexts.keyTextAutoRun.text = GetKeyText(optionsKeys.AutoRun);
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optionsTexts.keyTextToggleUI.text = GetKeyText(optionsKeys.ToggleUI);
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}
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}
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}
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