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Assets/Mirror/Examples/_Common/Scripts/FPS.cs
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38
Assets/Mirror/Examples/_Common/Scripts/FPS.cs
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using UnityEngine;
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namespace Mirror.Examples.Common
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{
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[AddComponentMenu("")]
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public class FPS : MonoBehaviour
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{
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// fps accessible to the outside
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public int framesPerSecond { get; private set; }
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// configuration
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public bool showGUI = true;
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public bool showLog = false;
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// helpers
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int count;
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double startTime;
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protected void Update()
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{
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++count;
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if (Time.time >= startTime + 1)
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{
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framesPerSecond = count;
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startTime = Time.time;
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count = 0;
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if (showLog) Debug.Log($"FPS: {framesPerSecond}");
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}
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}
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protected void OnGUI()
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{
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if (!showGUI) return;
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GUI.Label(new Rect(Screen.width - 100, 0, 70, 25), $"FPS: {framesPerSecond}");
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}
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}
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}
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