aha
This commit is contained in:
77
Assets/Mirror/Examples/_Common/Scripts/PlayerCamera.cs
Normal file
77
Assets/Mirror/Examples/_Common/Scripts/PlayerCamera.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
// This sets up the scene camera for the local player
|
||||
|
||||
namespace Mirror.Examples.Common
|
||||
{
|
||||
[AddComponentMenu("")]
|
||||
[DisallowMultipleComponent]
|
||||
public class PlayerCamera : NetworkBehaviour
|
||||
{
|
||||
Camera mainCam;
|
||||
|
||||
public Vector3 offset = new Vector3(0f, 3f, -8f);
|
||||
public Vector3 rotation = new Vector3(10f, 0f, 0f);
|
||||
|
||||
void Awake()
|
||||
{
|
||||
mainCam = Camera.main;
|
||||
}
|
||||
|
||||
public override void OnStartLocalPlayer()
|
||||
{
|
||||
if (mainCam != null)
|
||||
{
|
||||
// configure and make camera a child of player with 3rd person offset
|
||||
mainCam.orthographic = false;
|
||||
mainCam.transform.SetParent(transform);
|
||||
mainCam.transform.localPosition = offset;
|
||||
mainCam.transform.localEulerAngles = rotation;
|
||||
}
|
||||
else
|
||||
Debug.LogWarning("PlayerCamera: Could not find a camera in scene with 'MainCamera' tag.");
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
//Debug.Log("PlayerCamera.OnApplicationQuit");
|
||||
ReleaseCamera();
|
||||
}
|
||||
|
||||
public override void OnStopLocalPlayer()
|
||||
{
|
||||
//Debug.Log("PlayerCamera.OnStopLocalPlayer");
|
||||
ReleaseCamera();
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
//Debug.Log("PlayerCamera.OnDisable");
|
||||
ReleaseCamera();
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
//Debug.Log("PlayerCamera.OnDestroy");
|
||||
ReleaseCamera();
|
||||
}
|
||||
|
||||
void ReleaseCamera()
|
||||
{
|
||||
if (mainCam != null && mainCam.transform.parent == transform)
|
||||
{
|
||||
//Debug.Log("PlayerCamera.ReleaseCamera");
|
||||
|
||||
mainCam.transform.SetParent(null);
|
||||
mainCam.orthographic = true;
|
||||
mainCam.orthographicSize = 15f;
|
||||
mainCam.transform.localPosition = new Vector3(0f, 70f, 0f);
|
||||
mainCam.transform.localEulerAngles = new Vector3(90f, 0f, 0f);
|
||||
|
||||
if (mainCam.gameObject.scene != SceneManager.GetActiveScene())
|
||||
SceneManager.MoveGameObjectToScene(mainCam.gameObject, SceneManager.GetActiveScene());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user