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using System;
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using System.Text;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using Newtonsoft.Json;
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namespace IO.Swagger.Model {
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/// <summary>
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///
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/// </summary>
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[DataContract]
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public class MatchmakerComponentEnvsUpdate {
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/// <summary>
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/// Name of the ENV variable.
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/// </summary>
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/// <value>Name of the ENV variable.</value>
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[DataMember(Name="key", EmitDefaultValue=false)]
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[JsonProperty(PropertyName = "key")]
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public string Key { get; set; }
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/// <summary>
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/// Value of the ENV variable.
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/// </summary>
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/// <value>Value of the ENV variable.</value>
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[DataMember(Name="value", EmitDefaultValue=false)]
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[JsonProperty(PropertyName = "value")]
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public string Value { get; set; }
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/// <summary>
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/// Get the string presentation of the object
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/// </summary>
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/// <returns>String presentation of the object</returns>
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public override string ToString() {
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StringBuilder sb = new StringBuilder();
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sb.Append("class MatchmakerComponentEnvsUpdate {\n");
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sb.Append(" Key: ").Append(Key).Append("\n");
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sb.Append(" Value: ").Append(Value).Append("\n");
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sb.Append("}\n");
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return sb.ToString();
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}
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/// <summary>
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/// Get the JSON string presentation of the object
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/// </summary>
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/// <returns>JSON string presentation of the object</returns>
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public string ToJson() {
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return JsonConvert.SerializeObject(this, Formatting.Indented);
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}
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}
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}
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