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This commit is contained in:
554
Assets/Mirror/Transports/Encryption/EncryptedConnection.cs
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554
Assets/Mirror/Transports/Encryption/EncryptedConnection.cs
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using System;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading;
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using Mirror.BouncyCastle.Crypto;
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using Mirror.BouncyCastle.Crypto.Agreement;
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using Mirror.BouncyCastle.Crypto.Digests;
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using Mirror.BouncyCastle.Crypto.Generators;
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using Mirror.BouncyCastle.Crypto.Modes;
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using Mirror.BouncyCastle.Crypto.Parameters;
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using UnityEngine.Profiling;
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namespace Mirror.Transports.Encryption
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{
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public class EncryptedConnection
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{
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// 256-bit key
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const int KeyLength = 32;
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// 512-bit salt for the key derivation function
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const int HkdfSaltSize = KeyLength * 2;
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// Info tag for the HKDF, this just adds more entropy
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static readonly byte[] HkdfInfo = Encoding.UTF8.GetBytes("Mirror/EncryptionTransport");
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// fixed size of the unique per-packet nonce. Defaults to 12 bytes/96 bits (not recommended to be changed)
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const int NonceSize = 12;
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// this is the size of the "checksum" included in each encrypted payload
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// 16 bytes/128 bytes is the recommended value for best security
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// can be reduced to 12 bytes for a small space savings, but makes encryption slightly weaker.
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// Setting it lower than 12 bytes is not recommended
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const int MacSizeBytes = 16;
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const int MacSizeBits = MacSizeBytes * 8;
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// How much metadata overhead we have for regular packets
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public const int Overhead = sizeof(OpCodes) + MacSizeBytes + NonceSize;
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// After how many seconds of not receiving a handshake packet we should time out
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const double DurationTimeout = 2; // 2s
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// After how many seconds to assume the last handshake packet got lost and to resend another one
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const double DurationResend = 0.05; // 50ms
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// Static fields for allocation efficiency, makes this not thread safe
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// It'd be as easy as using ThreadLocal though to fix that
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// Set up a global cipher instance, it is initialised/reset before use
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// (AesFastEngine used to exist, but was removed due to side channel issues)
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// use AesUtilities.CreateEngine here as it'll pick the hardware accelerated one if available (which is will not be unless on .net core)
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static readonly ThreadLocal<GcmBlockCipher> Cipher = new ThreadLocal<GcmBlockCipher>(() => new GcmBlockCipher(AesUtilities.CreateEngine()));
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// Set up a global HKDF with a SHA-256 digest
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static readonly ThreadLocal<HkdfBytesGenerator> Hkdf = new ThreadLocal<HkdfBytesGenerator>(() => new HkdfBytesGenerator(new Sha256Digest()));
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// Global byte array to store nonce sent by the remote side, they're used immediately after
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static readonly ThreadLocal<byte[]> ReceiveNonce = new ThreadLocal<byte[]>(() => new byte[NonceSize]);
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// Buffer for the remote salt, as bouncycastle needs to take a byte[] *rolls eyes*
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static readonly ThreadLocal<byte[]> TMPRemoteSaltBuffer = new ThreadLocal<byte[]>(() => new byte[HkdfSaltSize]);
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// buffer for encrypt/decrypt operations, resized larger as needed
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static ThreadLocal<byte[]> TMPCryptBuffer = new ThreadLocal<byte[]>(() => new byte[2048]);
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// packet headers
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enum OpCodes : byte
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{
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// start at 1 to maybe filter out random noise
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Data = 1,
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HandshakeStart = 2,
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HandshakeAck = 3,
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HandshakeFin = 4
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}
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enum State
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{
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// Waiting for a handshake to arrive
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// this is for _sendsFirst:
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// - false: OpCodes.HandshakeStart
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// - true: Opcodes.HandshakeAck
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WaitingHandshake,
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// Waiting for a handshake reply/acknowledgement to arrive
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// this is for _sendsFirst:
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// - false: OpCodes.HandshakeFine
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// - true: Opcodes.Data (implicitly)
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WaitingHandshakeReply,
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// Both sides have confirmed the keys are exchanged and data can be sent freely
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Ready
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}
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State state = State.WaitingHandshake;
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// Key exchange confirmed and data can be sent freely
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public bool IsReady => state == State.Ready;
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// Callback to send off encrypted data
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readonly Action<ArraySegment<byte>, int> send;
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// Callback when received data has been decrypted
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readonly Action<ArraySegment<byte>, int> receive;
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// Callback when the connection becomes ready
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readonly Action ready;
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// On-error callback, disconnect expected
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readonly Action<TransportError, string> error;
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// Optional callback to validate the remotes public key, validation on one side is necessary to ensure MITM resistance
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// (usually client validates the server key)
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readonly Func<PubKeyInfo, bool> validateRemoteKey;
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// Our asymmetric credentials for the initial DH exchange
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EncryptionCredentials credentials;
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readonly byte[] hkdfSalt;
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NetworkReader _tmpReader = new NetworkReader(new ArraySegment<byte>());
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// After no handshake packet in this many seconds, the handshake fails
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double handshakeTimeout;
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// When to assume the last handshake packet got lost and to resend another one
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double nextHandshakeResend;
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// we can reuse the _cipherParameters here since the nonce is stored as the byte[] reference we pass in
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// so we can update it without creating a new AeadParameters instance
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// this might break in the future! (will cause bad data)
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byte[] nonce = new byte[NonceSize];
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AeadParameters cipherParametersEncrypt;
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AeadParameters cipherParametersDecrypt;
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/*
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* Specifies if we send the first key, then receive ack, then send fin
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* Or the opposite if set to false
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*
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* The client does this, since the fin is not acked explicitly, but by receiving data to decrypt
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*/
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readonly bool sendsFirst;
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public EncryptedConnection(EncryptionCredentials credentials,
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bool isClient,
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Action<ArraySegment<byte>, int> sendAction,
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Action<ArraySegment<byte>, int> receiveAction,
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Action readyAction,
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Action<TransportError, string> errorAction,
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Func<PubKeyInfo, bool> validateRemoteKey = null)
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{
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this.credentials = credentials;
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sendsFirst = isClient;
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if (!sendsFirst)
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// salt is controlled by the server
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hkdfSalt = GenerateSecureBytes(HkdfSaltSize);
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send = sendAction;
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receive = receiveAction;
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ready = readyAction;
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error = errorAction;
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this.validateRemoteKey = validateRemoteKey;
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}
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// Generates a random starting nonce
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static byte[] GenerateSecureBytes(int size)
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{
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byte[] bytes = new byte[size];
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using (RandomNumberGenerator rng = RandomNumberGenerator.Create())
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rng.GetBytes(bytes);
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return bytes;
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}
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public void OnReceiveRaw(ArraySegment<byte> data, int channel)
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{
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if (data.Count < 1)
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{
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error(TransportError.Unexpected, "Received empty packet");
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return;
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}
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_tmpReader.SetBuffer(data);
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OpCodes opcode = (OpCodes)_tmpReader.ReadByte();
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switch (opcode)
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{
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case OpCodes.Data:
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// first sender ready is implicit when data is received
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if (sendsFirst && state == State.WaitingHandshakeReply)
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SetReady();
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else if (!IsReady)
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error(TransportError.Unexpected, "Unexpected data while not ready.");
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if (_tmpReader.Remaining < Overhead)
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{
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error(TransportError.Unexpected, "received data packet smaller than metadata size");
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return;
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}
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ArraySegment<byte> ciphertext = _tmpReader.ReadBytesSegment(_tmpReader.Remaining - NonceSize);
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_tmpReader.ReadBytes(ReceiveNonce.Value, NonceSize);
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Profiler.BeginSample("EncryptedConnection.Decrypt");
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ArraySegment<byte> plaintext = Decrypt(ciphertext);
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Profiler.EndSample();
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if (plaintext.Count == 0)
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// error
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return;
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receive(plaintext, channel);
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break;
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case OpCodes.HandshakeStart:
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if (sendsFirst)
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{
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error(TransportError.Unexpected, "Received HandshakeStart packet, we don't expect this.");
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return;
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}
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if (state == State.WaitingHandshakeReply)
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// this is fine, packets may arrive out of order
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return;
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state = State.WaitingHandshakeReply;
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ResetTimeouts();
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CompleteExchange(_tmpReader.ReadBytesSegment(_tmpReader.Remaining), hkdfSalt);
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SendHandshakeAndPubKey(OpCodes.HandshakeAck);
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break;
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case OpCodes.HandshakeAck:
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if (!sendsFirst)
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{
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error(TransportError.Unexpected, "Received HandshakeAck packet, we don't expect this.");
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return;
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}
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if (IsReady)
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// this is fine, packets may arrive out of order
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return;
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if (state == State.WaitingHandshakeReply)
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// this is fine, packets may arrive out of order
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return;
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state = State.WaitingHandshakeReply;
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ResetTimeouts();
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_tmpReader.ReadBytes(TMPRemoteSaltBuffer.Value, HkdfSaltSize);
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CompleteExchange(_tmpReader.ReadBytesSegment(_tmpReader.Remaining), TMPRemoteSaltBuffer.Value);
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SendHandshakeFin();
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break;
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case OpCodes.HandshakeFin:
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if (sendsFirst)
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{
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error(TransportError.Unexpected, "Received HandshakeFin packet, we don't expect this.");
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return;
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}
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if (IsReady)
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// this is fine, packets may arrive out of order
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return;
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if (state != State.WaitingHandshakeReply)
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{
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error(TransportError.Unexpected,
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"Received HandshakeFin packet, we didn't expect this yet.");
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return;
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}
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SetReady();
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break;
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default:
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error(TransportError.InvalidReceive, $"Unhandled opcode {(byte)opcode:x}");
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break;
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}
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}
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void SetReady()
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{
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// done with credentials, null out the reference
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credentials = null;
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state = State.Ready;
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ready();
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}
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void ResetTimeouts()
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{
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handshakeTimeout = 0;
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nextHandshakeResend = -1;
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}
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public void Send(ArraySegment<byte> data, int channel)
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{
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using (ConcurrentNetworkWriterPooled writer = ConcurrentNetworkWriterPool.Get())
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{
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writer.WriteByte((byte)OpCodes.Data);
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Profiler.BeginSample("EncryptedConnection.Encrypt");
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ArraySegment<byte> encrypted = Encrypt(data);
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Profiler.EndSample();
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if (encrypted.Count == 0)
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// error
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return;
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writer.WriteBytes(encrypted.Array, 0, encrypted.Count);
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// write nonce after since Encrypt will update it
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writer.WriteBytes(nonce, 0, NonceSize);
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send(writer.ToArraySegment(), channel);
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}
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}
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ArraySegment<byte> Encrypt(ArraySegment<byte> plaintext)
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{
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if (plaintext.Count == 0)
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// Invalid
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return new ArraySegment<byte>();
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// Need to make the nonce unique again before encrypting another message
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UpdateNonce();
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// Re-initialize the cipher with our cached parameters
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Cipher.Value.Init(true, cipherParametersEncrypt);
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// Calculate the expected output size, this should always be input size + mac size
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int outSize = Cipher.Value.GetOutputSize(plaintext.Count);
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#if UNITY_EDITOR
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// expecting the outSize to be input size + MacSize
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if (outSize != plaintext.Count + MacSizeBytes)
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throw new Exception($"Encrypt: Unexpected output size (Expected {plaintext.Count + MacSizeBytes}, got {outSize}");
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#endif
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// Resize the static buffer to fit
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byte[] cryptBuffer = TMPCryptBuffer.Value;
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EnsureSize(ref cryptBuffer, outSize);
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TMPCryptBuffer.Value = cryptBuffer;
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int resultLen;
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try
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{
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// Run the plain text through the cipher, ProcessBytes will only process full blocks
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resultLen =
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Cipher.Value.ProcessBytes(plaintext.Array, plaintext.Offset, plaintext.Count, cryptBuffer, 0);
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// Then run any potentially remaining partial blocks through with DoFinal (and calculate the mac)
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resultLen += Cipher.Value.DoFinal(cryptBuffer, resultLen);
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}
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// catch all Exception's since BouncyCastle is fairly noisy with both standard and their own exception types
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//
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catch (Exception e)
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{
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error(TransportError.Unexpected, $"Unexpected exception while encrypting {e.GetType()}: {e.Message}");
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return new ArraySegment<byte>();
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}
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#if UNITY_EDITOR
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// expecting the result length to match the previously calculated input size + MacSize
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if (resultLen != outSize)
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throw new Exception($"Encrypt: resultLen did not match outSize (expected {outSize}, got {resultLen})");
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#endif
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return new ArraySegment<byte>(cryptBuffer, 0, resultLen);
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}
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ArraySegment<byte> Decrypt(ArraySegment<byte> ciphertext)
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{
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if (ciphertext.Count <= MacSizeBytes)
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{
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error(TransportError.Unexpected, $"Received too short data packet (min {{MacSizeBytes + 1}}, got {ciphertext.Count})");
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// Invalid
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return new ArraySegment<byte>();
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}
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// Re-initialize the cipher with our cached parameters
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Cipher.Value.Init(false, cipherParametersDecrypt);
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// Calculate the expected output size, this should always be input size - mac size
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int outSize = Cipher.Value.GetOutputSize(ciphertext.Count);
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#if UNITY_EDITOR
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// expecting the outSize to be input size - MacSize
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if (outSize != ciphertext.Count - MacSizeBytes)
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throw new Exception($"Decrypt: Unexpected output size (Expected {ciphertext.Count - MacSizeBytes}, got {outSize}");
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#endif
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byte[] cryptBuffer = TMPCryptBuffer.Value;
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EnsureSize(ref cryptBuffer, outSize);
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TMPCryptBuffer.Value = cryptBuffer;
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int resultLen;
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try
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{
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// Run the ciphertext through the cipher, ProcessBytes will only process full blocks
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resultLen =
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Cipher.Value.ProcessBytes(ciphertext.Array, ciphertext.Offset, ciphertext.Count, cryptBuffer, 0);
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// Then run any potentially remaining partial blocks through with DoFinal (and calculate/check the mac)
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resultLen += Cipher.Value.DoFinal(cryptBuffer, resultLen);
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}
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// catch all Exception's since BouncyCastle is fairly noisy with both standard and their own exception types
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catch (Exception e)
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{
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error(TransportError.Unexpected, $"Unexpected exception while decrypting {e.GetType()}: {e.Message}. This usually signifies corrupt data");
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return new ArraySegment<byte>();
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}
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#if UNITY_EDITOR
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// expecting the result length to match the previously calculated input size + MacSize
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if (resultLen != outSize)
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throw new Exception($"Decrypt: resultLen did not match outSize (expected {outSize}, got {resultLen})");
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#endif
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return new ArraySegment<byte>(cryptBuffer, 0, resultLen);
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}
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void UpdateNonce()
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{
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// increment the nonce by one
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// we need to ensure the nonce is *always* unique and not reused
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// easiest way to do this is by simply incrementing it
|
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for (int i = 0; i < NonceSize; i++)
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{
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nonce[i]++;
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if (nonce[i] != 0)
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break;
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||||
}
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||||
}
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||||
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static void EnsureSize(ref byte[] buffer, int size)
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{
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if (buffer.Length < size)
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// double buffer to avoid constantly resizing by a few bytes
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Array.Resize(ref buffer, Math.Max(size, buffer.Length * 2));
|
||||
}
|
||||
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||||
void SendHandshakeAndPubKey(OpCodes opcode)
|
||||
{
|
||||
using (ConcurrentNetworkWriterPooled writer = ConcurrentNetworkWriterPool.Get())
|
||||
{
|
||||
writer.WriteByte((byte)opcode);
|
||||
if (opcode == OpCodes.HandshakeAck)
|
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writer.WriteBytes(hkdfSalt, 0, HkdfSaltSize);
|
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writer.WriteBytes(credentials.PublicKeySerialized, 0, credentials.PublicKeySerialized.Length);
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send(writer.ToArraySegment(), Channels.Unreliable);
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}
|
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}
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||||
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||||
void SendHandshakeFin()
|
||||
{
|
||||
using (ConcurrentNetworkWriterPooled writer = ConcurrentNetworkWriterPool.Get())
|
||||
{
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||||
writer.WriteByte((byte)OpCodes.HandshakeFin);
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||||
send(writer.ToArraySegment(), Channels.Unreliable);
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||||
}
|
||||
}
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||||
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void CompleteExchange(ArraySegment<byte> remotePubKeyRaw, byte[] salt)
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{
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AsymmetricKeyParameter remotePubKey;
|
||||
try
|
||||
{
|
||||
remotePubKey = EncryptionCredentials.DeserializePublicKey(remotePubKeyRaw);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
error(TransportError.Unexpected, $"Failed to deserialize public key of remote. {e.GetType()}: {e.Message}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (validateRemoteKey != null)
|
||||
{
|
||||
PubKeyInfo info = new PubKeyInfo
|
||||
{
|
||||
Fingerprint = EncryptionCredentials.PubKeyFingerprint(remotePubKeyRaw),
|
||||
Serialized = remotePubKeyRaw,
|
||||
Key = remotePubKey
|
||||
};
|
||||
if (!validateRemoteKey(info))
|
||||
{
|
||||
error(TransportError.Unexpected, $"Remote public key (fingerprint: {info.Fingerprint}) failed validation. ");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate a common symmetric key from our private key and the remotes public key
|
||||
// This gives us the same key on the other side, with our public key and their remote
|
||||
// It's like magic, but with math!
|
||||
ECDHBasicAgreement ecdh = new ECDHBasicAgreement();
|
||||
ecdh.Init(credentials.PrivateKey);
|
||||
byte[] sharedSecret;
|
||||
try
|
||||
{
|
||||
sharedSecret = ecdh.CalculateAgreement(remotePubKey).ToByteArrayUnsigned();
|
||||
}
|
||||
catch
|
||||
(Exception e)
|
||||
{
|
||||
error(TransportError.Unexpected, $"Failed to calculate the ECDH key exchange. {e.GetType()}: {e.Message}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (salt.Length != HkdfSaltSize)
|
||||
{
|
||||
error(TransportError.Unexpected, $"Salt is expected to be {HkdfSaltSize} bytes long, got {salt.Length}.");
|
||||
return;
|
||||
}
|
||||
|
||||
Hkdf.Value.Init(new HkdfParameters(sharedSecret, salt, HkdfInfo));
|
||||
|
||||
// Allocate a buffer for the output key
|
||||
byte[] keyRaw = new byte[KeyLength];
|
||||
|
||||
// Generate the output keying material
|
||||
Hkdf.Value.GenerateBytes(keyRaw, 0, keyRaw.Length);
|
||||
|
||||
KeyParameter key = new KeyParameter(keyRaw);
|
||||
|
||||
// generate a starting nonce
|
||||
nonce = GenerateSecureBytes(NonceSize);
|
||||
|
||||
// we pass in the nonce array once (as it's stored by reference) so we can cache the AeadParameters instance
|
||||
// instead of creating a new one each encrypt/decrypt
|
||||
cipherParametersEncrypt = new AeadParameters(key, MacSizeBits, nonce);
|
||||
cipherParametersDecrypt = new AeadParameters(key, MacSizeBits, ReceiveNonce.Value);
|
||||
}
|
||||
|
||||
/**
|
||||
* non-ready connections need to be ticked for resending key data over unreliable
|
||||
*/
|
||||
public void TickNonReady(double time)
|
||||
{
|
||||
if (IsReady)
|
||||
return;
|
||||
|
||||
// Timeout reset
|
||||
if (handshakeTimeout == 0)
|
||||
handshakeTimeout = time + DurationTimeout;
|
||||
else if (time > handshakeTimeout)
|
||||
{
|
||||
error?.Invoke(TransportError.Timeout, $"Timed out during {state}, this probably just means the other side went away which is fine.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Timeout reset
|
||||
if (nextHandshakeResend < 0)
|
||||
{
|
||||
nextHandshakeResend = time + DurationResend;
|
||||
return;
|
||||
}
|
||||
|
||||
if (time < nextHandshakeResend)
|
||||
// Resend isn't due yet
|
||||
return;
|
||||
|
||||
nextHandshakeResend = time + DurationResend;
|
||||
switch (state)
|
||||
{
|
||||
case State.WaitingHandshake:
|
||||
if (sendsFirst)
|
||||
SendHandshakeAndPubKey(OpCodes.HandshakeStart);
|
||||
|
||||
break;
|
||||
case State.WaitingHandshakeReply:
|
||||
if (sendsFirst)
|
||||
SendHandshakeFin();
|
||||
else
|
||||
SendHandshakeAndPubKey(OpCodes.HandshakeAck);
|
||||
|
||||
break;
|
||||
case State.Ready: // IsReady is checked above & early-returned
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user