aha
This commit is contained in:
@ -0,0 +1,249 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Mirror.SimpleWeb
|
||||
{
|
||||
public interface IBufferOwner
|
||||
{
|
||||
void Return(ArrayBuffer buffer);
|
||||
}
|
||||
|
||||
public sealed class ArrayBuffer : IDisposable
|
||||
{
|
||||
readonly IBufferOwner owner;
|
||||
|
||||
public readonly byte[] array;
|
||||
|
||||
/// <summary>
|
||||
/// number of bytes written to buffer
|
||||
/// </summary>
|
||||
public int count { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// How many times release needs to be called before buffer is returned to pool
|
||||
/// <para>This allows the buffer to be used in multiple places at the same time</para>
|
||||
/// </summary>
|
||||
public void SetReleasesRequired(int required)
|
||||
{
|
||||
releasesRequired = required;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// How many times release needs to be called before buffer is returned to pool
|
||||
/// <para>This allows the buffer to be used in multiple places at the same time</para>
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This value is normally 0, but can be changed to require release to be called multiple times
|
||||
/// </remarks>
|
||||
int releasesRequired;
|
||||
|
||||
public ArrayBuffer(IBufferOwner owner, int size)
|
||||
{
|
||||
this.owner = owner;
|
||||
array = new byte[size];
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
int newValue = Interlocked.Decrement(ref releasesRequired);
|
||||
if (newValue <= 0)
|
||||
{
|
||||
count = 0;
|
||||
owner?.Return(this);
|
||||
}
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
Release();
|
||||
}
|
||||
|
||||
public void CopyTo(byte[] target, int offset)
|
||||
{
|
||||
if (count > (target.Length + offset))
|
||||
throw new ArgumentException($"{nameof(count)} was greater than {nameof(target)}.length", nameof(target));
|
||||
|
||||
Buffer.BlockCopy(array, 0, target, offset, count);
|
||||
}
|
||||
|
||||
public void CopyFrom(ArraySegment<byte> segment)
|
||||
{
|
||||
CopyFrom(segment.Array, segment.Offset, segment.Count);
|
||||
}
|
||||
|
||||
public void CopyFrom(byte[] source, int offset, int length)
|
||||
{
|
||||
if (length > array.Length)
|
||||
throw new ArgumentException($"{nameof(length)} was greater than {nameof(array)}.length", nameof(length));
|
||||
|
||||
count = length;
|
||||
Buffer.BlockCopy(source, offset, array, 0, length);
|
||||
}
|
||||
|
||||
public void CopyFrom(IntPtr bufferPtr, int length)
|
||||
{
|
||||
if (length > array.Length)
|
||||
throw new ArgumentException($"{nameof(length)} was greater than {nameof(array)}.length", nameof(length));
|
||||
|
||||
count = length;
|
||||
Marshal.Copy(bufferPtr, array, 0, length);
|
||||
}
|
||||
|
||||
public ArraySegment<byte> ToSegment() => new ArraySegment<byte>(array, 0, count);
|
||||
|
||||
[Conditional("UNITY_ASSERTIONS")]
|
||||
internal void Validate(int arraySize)
|
||||
{
|
||||
if (array.Length != arraySize)
|
||||
Log.Error("[SWT-ArrayBuffer]: Buffer that was returned had an array of the wrong size");
|
||||
}
|
||||
}
|
||||
|
||||
internal class BufferBucket : IBufferOwner
|
||||
{
|
||||
public readonly int arraySize;
|
||||
readonly ConcurrentQueue<ArrayBuffer> buffers;
|
||||
|
||||
/// <summary>
|
||||
/// keeps track of how many arrays are taken vs returned
|
||||
/// </summary>
|
||||
internal int _current = 0;
|
||||
|
||||
public BufferBucket(int arraySize)
|
||||
{
|
||||
this.arraySize = arraySize;
|
||||
buffers = new ConcurrentQueue<ArrayBuffer>();
|
||||
}
|
||||
|
||||
public ArrayBuffer Take()
|
||||
{
|
||||
IncrementCreated();
|
||||
if (buffers.TryDequeue(out ArrayBuffer buffer))
|
||||
return buffer;
|
||||
else
|
||||
{
|
||||
Log.Flood($"[SWT-BufferBucket]: BufferBucket({arraySize}) create new");
|
||||
return new ArrayBuffer(this, arraySize);
|
||||
}
|
||||
}
|
||||
|
||||
public void Return(ArrayBuffer buffer)
|
||||
{
|
||||
DecrementCreated();
|
||||
buffer.Validate(arraySize);
|
||||
buffers.Enqueue(buffer);
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
void IncrementCreated()
|
||||
{
|
||||
int next = Interlocked.Increment(ref _current);
|
||||
Log.Flood($"[SWT-BufferBucket]: BufferBucket({arraySize}) count:{next}");
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
void DecrementCreated()
|
||||
{
|
||||
int next = Interlocked.Decrement(ref _current);
|
||||
Log.Flood($"[SWT-BufferBucket]: BufferBucket({arraySize}) count:{next}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collection of different sized buffers
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Problem: <br/>
|
||||
/// * Need to cached byte[] so that new ones aren't created each time <br/>
|
||||
/// * Arrays sent are multiple different sizes <br/>
|
||||
/// * Some message might be big so need buffers to cover that size <br/>
|
||||
/// * Most messages will be small compared to max message size <br/>
|
||||
/// </para>
|
||||
/// <br/>
|
||||
/// <para>
|
||||
/// Solution: <br/>
|
||||
/// * Create multiple groups of buffers covering the range of allowed sizes <br/>
|
||||
/// * Split range exponentially (using math.log) so that there are more groups for small buffers <br/>
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class BufferPool
|
||||
{
|
||||
internal readonly BufferBucket[] buckets;
|
||||
readonly int bucketCount;
|
||||
readonly int smallest;
|
||||
readonly int largest;
|
||||
|
||||
public BufferPool(int bucketCount, int smallest, int largest)
|
||||
{
|
||||
if (bucketCount < 2) throw new ArgumentException("Count must be at least 2");
|
||||
if (smallest < 1) throw new ArgumentException("Smallest must be at least 1");
|
||||
if (largest < smallest) throw new ArgumentException("Largest must be greater than smallest");
|
||||
|
||||
this.bucketCount = bucketCount;
|
||||
this.smallest = smallest;
|
||||
this.largest = largest;
|
||||
|
||||
// split range over log scale (more buckets for smaller sizes)
|
||||
double minLog = Math.Log(this.smallest);
|
||||
double maxLog = Math.Log(this.largest);
|
||||
double range = maxLog - minLog;
|
||||
double each = range / (bucketCount - 1);
|
||||
|
||||
buckets = new BufferBucket[bucketCount];
|
||||
|
||||
for (int i = 0; i < bucketCount; i++)
|
||||
{
|
||||
double size = smallest * Math.Pow(Math.E, each * i);
|
||||
buckets[i] = new BufferBucket((int)Math.Ceiling(size));
|
||||
}
|
||||
|
||||
Validate();
|
||||
|
||||
// Example
|
||||
// 5 count
|
||||
// 20 smallest
|
||||
// 16400 largest
|
||||
|
||||
// 3.0 log 20
|
||||
// 9.7 log 16400
|
||||
|
||||
// 6.7 range 9.7 - 3
|
||||
// 1.675 each 6.7 / (5-1)
|
||||
|
||||
// 20 e^ (3 + 1.675 * 0)
|
||||
// 107 e^ (3 + 1.675 * 1)
|
||||
// 572 e^ (3 + 1.675 * 2)
|
||||
// 3056 e^ (3 + 1.675 * 3)
|
||||
// 16,317 e^ (3 + 1.675 * 4)
|
||||
|
||||
// precision wont be lose when using doubles
|
||||
}
|
||||
|
||||
[Conditional("UNITY_ASSERTIONS")]
|
||||
void Validate()
|
||||
{
|
||||
if (buckets[0].arraySize != smallest)
|
||||
Log.Error("[SWT-BufferPool]: BufferPool Failed to create bucket for smallest. bucket:{0} smallest:{1}", buckets[0].arraySize, smallest);
|
||||
|
||||
int largestBucket = buckets[bucketCount - 1].arraySize;
|
||||
// rounded using Ceiling, so allowed to be 1 more that largest
|
||||
if (largestBucket != largest && largestBucket != largest + 1)
|
||||
Log.Error("[SWT-BufferPool]: BufferPool Failed to create bucket for largest. bucket:{0} smallest:{1}", largestBucket, largest);
|
||||
}
|
||||
|
||||
public ArrayBuffer Take(int size)
|
||||
{
|
||||
if (size > largest)
|
||||
throw new ArgumentException($"Size ({size}) is greater than largest ({largest})");
|
||||
|
||||
for (int i = 0; i < bucketCount; i++)
|
||||
if (size <= buckets[i].arraySize)
|
||||
return buckets[i].Take();
|
||||
|
||||
throw new ArgumentException($"Size ({size}) is greater than largest ({largest})");
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user