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134
ProjectSettings/QualitySettings.asset
Normal file
134
ProjectSettings/QualitySettings.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!47 &1
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name: Mobile
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adaptiveVsyncExtraA: 0
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adaptiveVsyncExtraB: 0
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lodBias: 1
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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type: 2}
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shadowNearPlaneOffset: 3
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textureMipmapLimitSettings: []
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 256
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customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd,
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type: 2}
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms:
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- Android
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- iPhone
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m_TextureMipmapLimitGroupNames: []
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m_PerPlatformDefaultQuality:
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Android: 0
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GameCoreScarlett: 1
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GameCoreXboxOne: 1
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Lumin: 0
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Nintendo Switch: 1
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PS4: 1
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PS5: 1
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Server: 0
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Stadia: 0
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Standalone: 1
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WebGL: 0
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Windows Store Apps: 0
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XboxOne: 0
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iPhone: 0
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tvOS: 0
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