aha
This commit is contained in:
@ -0,0 +1,15 @@
|
||||
// Prediction moves out the Rigidbody & Collider into a separate object.
|
||||
// this component simply points back to the owner component.
|
||||
// in case Raycasts hit it and need to know the owner, etc.
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
public class PredictedRigidbodyPhysicsGhost : MonoBehaviour
|
||||
{
|
||||
// this is performance critical, so store target's .Transform instead of
|
||||
// PredictedRigidbody, this way we don't need to call the .transform getter.
|
||||
[Tooltip("The predicted rigidbody owner.")]
|
||||
public Transform target;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user