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2025-06-16 15:14:23 +02:00
committed by devbeni
parent 60fe4620ff
commit 4ff561284f
3174 changed files with 428263 additions and 0 deletions

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// Prediction moves out the Rigidbody & Collider into a separate object.
// this component simply points back to the owner component.
// in case Raycasts hit it and need to know the owner, etc.
using UnityEngine;
namespace Mirror
{
public class PredictedRigidbodyPhysicsGhost : MonoBehaviour
{
// this is performance critical, so store target's .Transform instead of
// PredictedRigidbody, this way we don't need to call the .transform getter.
[Tooltip("The predicted rigidbody owner.")]
public Transform target;
}
}