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Assets/Mirror/Examples/Basic/Scripts/BasicNetManager.cs
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30
Assets/Mirror/Examples/Basic/Scripts/BasicNetManager.cs
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using UnityEngine;
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namespace Mirror.Examples.Basic
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{
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[AddComponentMenu("")]
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public class BasicNetManager : NetworkManager
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{
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/// <summary>
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/// Called on the server when a client adds a new player with NetworkClient.AddPlayer.
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/// <para>The default implementation for this function creates a new player object from the playerPrefab.</para>
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/// </summary>
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/// <param name="conn">Connection from client.</param>
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public override void OnServerAddPlayer(NetworkConnectionToClient conn)
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{
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base.OnServerAddPlayer(conn);
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Player.ResetPlayerNumbers();
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}
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/// <summary>
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/// Called on the server when a client disconnects.
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/// <para>This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected.</para>
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/// </summary>
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/// <param name="conn">Connection from client.</param>
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public override void OnServerDisconnect(NetworkConnectionToClient conn)
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{
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base.OnServerDisconnect(conn);
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Player.ResetPlayerNumbers();
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}
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}
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}
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