aha
This commit is contained in:
31
Assets/Mirror/Examples/Benchmark/Scripts/PlayerMovement.cs
Normal file
31
Assets/Mirror/Examples/Benchmark/Scripts/PlayerMovement.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.Benchmark
|
||||
{
|
||||
public class PlayerMovement : NetworkBehaviour
|
||||
{
|
||||
public float speed = 5;
|
||||
|
||||
// naming for easier debugging
|
||||
public override void OnStartClient()
|
||||
{
|
||||
name = $"Player[{netId}|{(isLocalPlayer ? "local" : "remote")}]";
|
||||
}
|
||||
|
||||
public override void OnStartServer()
|
||||
{
|
||||
name = $"Player[{netId}|server]";
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!isLocalPlayer) return;
|
||||
|
||||
float h = Input.GetAxis("Horizontal");
|
||||
float v = Input.GetAxis("Vertical");
|
||||
|
||||
Vector3 dir = new Vector3(h, 0, v);
|
||||
transform.position += dir.normalized * (Time.deltaTime * speed);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user