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Assets/Mirror/Examples/Billiards/_Readme.txt
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Assets/Mirror/Examples/Billiards/_Readme.txt
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Very simple multiplayer Billiards demo.
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Mouse drag the white ball to apply force.
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Billiards is surprisingly easy to implement, which makes this a great demo for beginners!
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Hits are sent to the server with a [Command].
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Server simulates physics and sends results back to the client.
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While simple, this approach has a major flaw: latency.
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The NetworkManager has a LatencySimulation component to see this on your own computer.
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Client actions will always feel a bit delayed while waiting for the server.
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The solution to this is called Prediction:
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https://mirror-networking.gitbook.io/docs/manual/general/client-side-prediction
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Notes:
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- Red/White ball Rigidbody CollisionMode needs to be ContinousDynamic to avoid white flying through red sometimes.
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even 'Continuous' is not enough, we need ContinuousDynamic.
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